Huaming Chen (9 results)

- Softcover
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contact seller5-star sellerCondition: Used - As new
US$ 31.75
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

Building a 2D Game Physics Engine : Using HTML5 and JavaScript
Tanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: New
US$ 42.43
US$ 2.64 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New.

Building a 2D Game Physics Engine : Using HTML5 and JavaScript
Tanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contact seller5-star sellerCondition: Used - As new
US$ 45.11
US$ 2.64 shippingShips within U.S.A.Quantity: Over 20 available
Condition: As New. Unread book in perfect condition.

Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Tanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin
- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 48.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New.

Building a 2D Game Physics Engine: Using HTML5 and JavaScript
Tanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
Contact seller5-star sellerCondition: New
US$ 44.04
US$ 12.55 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: New. In English.

Building a 2D Game Physics Engine : Using HTML5 and JavaScript
Tanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: New
US$ 44.02
US$ 20.08 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: New.

Building a 2D Game Physics Engine : Using HTML5 and JavaScript
Tanaya, Michael; Chen, Huaming; Pavleas, Jebediah; Sung, Kelvin
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
US$ 50.05
US$ 20.08 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: As New. Unread book in perfect condition.

- Softcover
- Print on Demand
Seller: moluna, Greven, Germanymoluna
Contact seller5-star sellerCondition: New
US$ 41.92
US$ 56.23 shippingShips from Germany to U.S.A.Quantity: Over 20 available
Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A unique and practical all-in-one resource on 2D game physicsFeatures easy to read and follow content and utilizes a learn-by-doing approachAllows you to integrate with existing game engines.…

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 65.30
US$ 35.01 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine , you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers. What You'll Learn Gain an understanding of 2D game engine physics and how to utilize it in your own gamesDescribe the basic behaviors of rigid bodiesDetect collisions between rigid bodiesResolve interpretations after rigid body collisionsModel and implement rigid body impulse responses Who This Book Is For Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.…