Ilya Shpigor (40 results)

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  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

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  • Language: English

    Published by Packt Publishing 3/11/2013, 2013

    1849695628 / 9781849695626

    • Softcover

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    Paperback or Softback. Condition: New. Mingw Starter. Book.

  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Book Dispensary, Concord, ON, CanadaBook Dispensary

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    Condition: Used - Very good

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    Soft cover. Condition: Very Good. ex-lib w/usual markings, VERY GOOD softcover, no marks in text, uncreased spine; a clean, gently used copy. Book.

  • Language: English

    Published by Apress L. P., 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Miki Store, San Jose, CA, U.S.A.Miki Store

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    paperback. Condition: Good. Pages are crisp and clean, no marking. Cover is good. Binding is tight/good. ex-library book with normal library stamps & stickers.

  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Mahler Books, PFLUGERVILLE, TX, U.S.A.Mahler Books

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    Paperback. Condition: Very Good. This book is in very good condition; no remainder marks. It does have some cover shelfwear and edge wear. Inside pages are clean. ; 343 pages.

  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

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    Condition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

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  • Language: English

    Published by APress, US, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condition: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.…

  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by APress, US, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.…

  • Language: English

    Published by Packt Publishing, 2013

    1849695628 / 9781849695626

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover
    • First Edition

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New. 2018. First Edition. paperback. . . . . .

  • Language: English

    Published by Apress 2018-08-22, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New. 2018. First Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 328 pages. 10.00x7.00x1.00 inches. In Stock.

  • Language: English

    Published by Apress, Incorporated, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 344.

  • Language: English

    Published by PACKT PUB, 2013

    1849695628 / 9781849695626

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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  • Language: English

    Published by Apress, Incorporated, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. pp. 344.

  • Language: English

    Published by APress, US, 2018

    1484237358 / 9781484237359

    • Softcover

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    Paperback. Condition: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.…

  • Language: English

    Published by Apress, 2018

    1484237358 / 9781484237359

    • Softcover

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    Taschenbuch. Condition: Neu. Practical Video Game Bots | Automating Game Processes using C++, Python, and AutoIt | Ilya Shpigor | Taschenbuch | xv | Englisch | 2018 | Apress | EAN 9781484237359 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Language: English

    Published by APress, US, 2018

    1484237358 / 9781484237359

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.What You Will LearnDiscover bots and apply them to game applicationsUse clicker bots with OS-level embedding data, output-device capture, and moreDevelop in-game bots, with process memory analysis and accessWork with out-game bots, with network interception and embedding dataDeal with input device emulation and OS-level interception data Who This Book Is ForThose with some prior experience in game development and coding experience in Python, C++, and Windows APIs.…