Karsten Lehn (29 results)

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  • Language: English

    Published by Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

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  • Language: English

    Published by Springer, 2023

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  • Language: English

    Published by Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

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  • Language: English

    Published by Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

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  • Language: English

    Published by Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

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  • Language: English

    Published by Springer, 2023

    3031281365 / 9783031281365

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  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: English

    Published by Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

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    Taschenbuch. Condition: Neu. Introduction to Computer Graphics | Using OpenGL and Java | Karsten Lehn (u. a.) | Taschenbuch | Undergraduate Topics in Computer Science | xv | Englisch | 2023 | Springer | EAN 9783031281341 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Springer Vieweg 2022-09, 2022

    3658360747 / 9783658360740

    • Softcover

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  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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    Condition: New. 4. Aufl. 2022 edition NO-PA16APR2015-KAP.

  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Vieweg + Teubner Verlag, 2022

    3658360747 / 9783658360740

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    Paperback. Condition: Brand New. 4th edition. 521 pages. German language. 9.45x6.61x1.05 inches. In Stock.

  • Language: German

    Published by Springer Gabler, 2022

    3658360747 / 9783658360740

    • Softcover

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Computergrafik umfasst die Erzeugung und Darstellung von einfachen Grafikelementen, Bildern und Animationen bis hin zu interaktiven, virtuellen Realitäten (Virtual Reality). Die Umsetzung von Anwendungen hierfür profitiert von einem soliden Verständnis der entsprechenden Grundlagen. Das vorliegende Buch vermittelt genau das - verständlich, praktisch und nachvollziehbar. Für die vierte Auflage wurde das Werk grundlegend überarbeitet und erweitert, um in die moderne Grafikprogrammierung einzuführen. Dazu gehört unter anderem die Entwicklung von Programmen, die direkt auf der Grafikkarte ausgeführt und 'Shader' genannt werden. Anhand von Beispielen in der beliebten Programmiersprache Java für die weit verbreitete Open Graphics Library (OpenGL) sind die wesentlichen Konzepte der Grafikprogrammierung erläutert. Auch für die vierte Auflage ist wieder ein Online-Service mit Zusatzmaterialien verfügbar.

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    Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

    • Softcover

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    Taschenbuch. Condition: Neu. Grundlagen der Computergrafik | Eine Einführung mit OpenGL und Java | Karsten Lehn (u. a.) | Taschenbuch | XVI | Deutsch | 2022 | Springer Vieweg | EAN 9783658360740 | Verantwortliche Person für die EU: Springer Vieweg in Springer Science + Business Media, Abraham-Lincoln-Str. 46, 65189 Wiesbaden, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

    • Softcover
    • Print on Demand

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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  • Language: English

    Published by Berlin Springer International Publishing Springer Jun 2023, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

    • Softcover
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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercisesPresents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming languageIncludes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and moreSupplies complete Java project examples as supplementary materialThis reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehnworks at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences andArts.Prof. Dr. Merijam Gotzesis teaching at Hamm-Lippstadt University of Applied Sciences.Prof. Dr. Frank Klawonnis head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research. 467 pp. Englisch.

  • Language: English

    Published by Springer, Berlin|Springer International Publishing|Springer Vieweg Wiesbaden|Springer, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

    • Softcover
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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference .

  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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  • Language: English

    Published by Palgrave Macmillan, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

    • Softcover
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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercisesPresents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming languageIncludes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and moreSupplies complete Java project examples as supplementary materialThis reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehnworks at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences andArts.Prof. Dr. Merijam Gotzesis teaching at Hamm-Lippstadt University of Applied Sciences.Prof. Dr. Frank Klawonnis head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.

  • Language: English

    Published by Springer, Springer Jun 2023, 2023

    3031281349 / 9783031281341

    Series: Book 87 of 99 - Undergraduate Topics in Computer Science

    • Softcover
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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercisesPresents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming languageIncludes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and moreSupplies complete Java project examples as supplementary materialThis reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 484 pp. Englisch.

  • Language: German

    Published by Springer Fachmedien Wiesbaden, Springer Fachmedien Wiesbaden Sep 2022, 2022

    3658360747 / 9783658360740

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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Computergrafik umfasst die Erzeugung und Darstellung von einfachen Grafikelementen, Bildern und Animationen bis hin zu interaktiven, virtuellen Realitäten (Virtual Reality). Die Umsetzung von Anwendungen hierfür profitiert von einem soliden Verständnis der entsprechenden Grundlagen. Das vorliegende Buch vermittelt genau das - verständlich, praktisch und nachvollziehbar. Für die vierte Auflage wurde das Werk grundlegend überarbeitet und erweitert, um in die moderne Grafikprogrammierung einzuführen. Dazu gehört unter anderem die Entwicklung von Programmen, die direkt auf der Grafikkarte ausgeführt und 'Shader' genannt werden. Anhand von Beispielen in der beliebten Programmiersprache Java für die weit verbreitete Open Graphics Library (OpenGL) sind die wesentlichen Konzepte der Grafikprogrammierung erläutert. Auch für die vierte Auflage ist wieder ein Online-Service mit Zusatzmaterialien verfügbar. 524 pp. Deutsch.

  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Springer Vieweg, 2022

    3658360747 / 9783658360740

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  • Language: German

    Published by Springer, Berlin|Springer Fachmedien Wiesbaden|Springer Vieweg, 2022

    3658360747 / 9783658360740

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Verstaendlich und beispielhaft nachvollziehbarComputergrafik umfasst die Erzeugung und Darstellung von einfachen Grafikelementen und Bildern bis hin zur Virtual Reality. Die Anwendung dieser Techniken profitiert von einem soliden Verstaendnis der entsprec.

  • Language: German

    Published by Springer Gabler Sep 2022, 2022

    3658360747 / 9783658360740

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computergrafik umfasst die Erzeugung und Darstellung von einfachen Grafikelementen und Bildern bis hin zur Virtual Reality. Die Anwendung dieser Techniken profitiert von einem soliden Verständnis der entsprechenden Grundlagen. Das erfolgreiche Buch von Prof. Klawonn, das jetzt bereits in der dritten Auflage vorliegt, vermittelt genau das - verständlich und nachvollziehbar. Prof. Klawonn erläutert die wesentlichen Konzepte an konkreten Beispielen und bedient sich dabei der einfachen Sprachmittel der Javaprogrammierung. Die Umsetzung erfolgt praktisch mit Java 2D und Java 3D. Auch zur dritten Auflage gibt es wieder einen umfangreichen Online-Service mit Beispielprogrammen, Aufgaben und Lösungen, Folien und farbigen Illustrationen.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 524 pp. Deutsch.