Language: English
Published by Independently published, 2019
ISBN 10: 1092856757 ISBN 13: 9781092856751
Seller: Revaluation Books, Exeter, United Kingdom
US$ 11.13
Quantity: 1 available
Add to basketPaperback. Condition: Brand New. 28 pages. 11.00x8.50x0.07 inches. In Stock.
Published by Gamelords, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Softcover. Condition: Very Good. Gamelords Thieves' Guild (Gamelords) Thieves' Guild #4 (2nd Printing) (VG+)Manufacturer: GamelordsProduct Line: Thieves' Guild (Gamelords)Type: SoftcoverCode: GLD1904-2Copyright Date: 1981Author: Richard Meyer, Kerry LloydPage Count: 48Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:When the upstart Black Hand organization challenges the Guild's control over the city's thieves, there's action aplenty and danger galore! In Thieves' Guild 4, you can be a member of the elite group of Guild thieves assigned to foil the Hand's attempt to smuggle a rare set of enchanted crystal goblets out of the city. But there's only 36 hours to complete your task! Or join the Hand as it attempt to pull of the ultimate second story job, a direct assault on the supposedly impregnable secret headquarters of the Guild! Both adventures are also specially designed so that players can face off against each other by portraying the rival sides in this deadly battle for supremacy, enhancing the challenge still further.And as if that weren't enough to keep you busy until the next issue (Thieves' Guild 5), you'll also find new rules describing the thiefly art of tailing, discussions on the care and feeding of informants, and expanded explanations on the determination of character sensory abilities. So face it, if you like fast paced action, and strange adventures that can let your role-playing imagination run wild, then you can't make a better investment than this!!!
Published by Gamelords, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Softcover. Condition: Good. Gamelords Thieves' Guild (Gamelords) Thieves' Guild #3 - The Duke's Dress Ball (2nd Printing) (VG)Manufacturer: GamelordsProduct Line: Thieves' Guild (Gamelords)Type: SoftcoverCode: GLD1903Copyright Date: 1981Author: Richard Meyer, Kerry LloydPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Thieves' Guild 3 presents a truly unique foray into the world of crime, as player-thieves prepare their finest garb and best manners in order to infiltrate the social event of the season, a grand ball at the Duke's estate, where the wealthiest nobles and guildsmen will be wearing a veritable fortune in jewelry - a pickpocket's dream! But anything can happen - and frequently does - at any occasion that brings Haven's aristocracy and wealthy guildsmen together, and a thief must keep his wits about him to take advantage of whatever situations arise during what promises to be a night to remember! Over fifty well-detailed NPCs, a timetable of events, and a number of interesting subplots provide the GM with a wide assortment of interesting encounters and diversions for the players' characters, as well as a detailed look at pickpocketing, lockpicking, and the effects of drunkeness.Or players can journey to the little vale of Alduree, for an uninvited visit to the Tower of Tsitsiconus, a retired half-elven mage. Their assignment: to make off with an amulet and book prized by the Grand Master of the Haven Thieves Guild. Anything else they find they can keep - unless, of course, Tsitsiconus or one of his faithful servants objects!So, whether your players opt to rub shoulders with well-heeled guildsmen and wealthy dowagers in hopes of garnering a little bejeweled glory for themselves, or prefer to dare the tower of the mage, there's plenty of exciting roguish adventure for all in Thieves' Guild 3!
Published by Gamelords, Ltd., 1984
Seller: Tacoma Book Center, Tacoma, WA, U.S.A.
First Edition
Paperback. Condition: Very Good. Dust Jacket Condition: No Dustjacket. First Edition. ISBN . B002FX9FRE Staplebound, Trade Paperback. First Printing. Very Good Condition. Tight sound unmarked copy with minor rubs to edges and corners of covers. No Signature.
Published by Gamelords, Ltd., 1981
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Very Good. Original loose three hold punched. Very mild shelfwear. I note every flaw I find, so buy with confidence.
Published by Gamelords, Ltd., 1981
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Good. Some wear to the edges. No writing found. I note every flaw I find, so buy with confidence.
Published by Gamelords, 1982
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Good. Flattened out corner crease. I note every flaw I find, so buy with confidence.
Published by Gamelords, Ltd., 1981
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Cards. Condition: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence.
Published by Gamelords LTD, Gaithersburg, Maryland, 1983
Seller: Lowry's Books, Three Rivers, MI, U.S.A.
Stapled Pamphlet. Condition: Good. No Jacket. This copy has suffered some water damage which has warped the spine, it has some rubbing and edgewear in addition. Text has begun to yellow, but remains tight in binding with no ownership markings, the maps in this copy have yellowed significantly. Size: 4to - over 9¾" - 12" tall.
Published by Gamelords Ltd, 1980
Seller: Riverby Books (DC Inventory), Fredericksburg, VA, U.S.A.
Condition: very good. Oversized softcover. Good condition inside and out. approx 40 pages, with tan covers. These are unbound sheets with three hold punches on left side, protected in a plastic bag. Maps and scenarios for AD&D rules. A RPG from the earliest days of the genre. A real book in a real bookstore, with descriptions written by a real person. We ship every day.
Published by Gamelords, Ltd., 1981
Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Loose Sheets. Condition: Fine. Gamelords, Ltd. Crisp sheets, little wear. Still in original ziploc. ~ 2 adventures plus additional rules on pickpocketing and lockpicking, a brief treatise on drunkenness, over 20 maps. Three-ring-punched sheets.
Published by Metagaming, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Softcover. Condition: Good. Metagaming Fantasy Trip, The (Metagaming) Warrior-Lords of Darok, The (VG)Manufacturer: MetagamingProduct Line: Fantasy Trip, The (Metagaming)Type: SoftcoverCode: MTG2202Copyright Date: 1982Author: Richard Meyer, Kerry LloydPage Count: 32Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Province of Darok is no place for the refined, urbane sophisticate. It's a primitive paradise, where brute strength and fighting prowess are viewed as the true measure of a man. A place where a bold and fearless warrior can gain great influence or prestige, or even enter the test of challenge combat to become commander of all Darok. Darok welcomes the brave, cowards begone! Although warriors rule the province, there are many other exciting groups of characters to be encountered in Darok. There's the cult of Akhora, the worshippers of the god of war and fire who control the practice of magic in the province. It's even whispered that the seductive Akhoran High-Priestess Aleth-aan has enchanted the king. Or you might meet the rugged clansmen of the plains, who make their living by capturing and breaking the wild horses found there. In this book, players can journey to fabled Skytop, to find and tame one of the great winged steeds that reside there -- join a trail drive across the Plains of the Stallions -- or hunt for buried treasure in the war-torn borderland. WARRIOR LORDS OF DAROK is part of THE LAND BEYOND THE MOUNTAINS, a complete campaign universe for use with THE FANTASY TRIP being jointly developed and published by Metagaming Concepts Inc. and Gamelords Ltd.