Klevjer Rune (20 results)

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  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

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  • Language: English

    Published by transcript, 2022

    3837645797 / 9783837645798

    • Softcover

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Transcript Verlag, DE, 2022

    3837645797 / 9783837645798

    • Softcover

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    Paperback. Condition: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

  • Language: English

    Published by transcript, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

    • Softcover

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  • Language: English

    Published by Transcript Verlag, DE, 2022

    3837645797 / 9783837645798

    • Softcover

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    Paperback. Condition: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: SKULIMA Wiss. Versandbuchhandlung, Westhofen, GermanySKULIMA Wiss. Versandbuchhandlung

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    Condition: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. What are the characteristic features of avatar-based singleplayer videogames, from "Super Mario Bros." to "Grand Theft Auto"? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. Revised and Commented Edition. 240 Seiten, broschiert (Game Studies; Vol. 3/transcript Verlag 2022). Statt EUR 40,00. Gewicht: 391 g - Softcover/Taschenbuch.

  • Language: English

    Published by transcript, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: Bunt Buchhandlung GmbH, Köln, GermanyBunt Buchhandlung GmbH

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    Condition: Sehr gut. 242 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 381.

  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

    • Softcover

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  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

    • Softcover

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  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

    • Softcover

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  • Language: English

    Published by transcript publishing, 2022

    3837645797 / 9783837645798

    • Softcover

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  • Language: English

    Published by Transcript Okt 2022, 2022

    3837645797 / 9783837645798

    • Softcover

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    Taschenbuch. Condition: Neu. Neuware - What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

  • Language: English

    Published by transcript|transcript Verlag, 2022

    3837645797 / 9783837645798

    • Softcover

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    Condition: New. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Vir.

  • Language: English

    Published by Transcript Publishing, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. revised ant edition. 240 pages. 9.00x6.00x0.50 inches. In Stock.

  • Language: English

    Published by Transcript Verlag, DE, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condition: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

  • Language: English

    Published by transcript, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: Gazelle Books, Lancaster, LANCA, United KingdomGazelle Books

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    Paperback. Condition: New. New Book, Direct from Publisher.

  • Language: English

    Published by transcript, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. What is the Avatar? | Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition | Rune Klevjer | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 242 S. | Englisch | 2022 | transcript | EAN 9783837645798 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.

  • Language: English

    Published by Transcript Verlag, DE, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

  • Language: English

    Published by Transcript Verlag, 2022

    3837645797 / 9783837645798

    • Softcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

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    Condition: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.