Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Good condition ex-library book with usual library markings and stickers.
Seller: HPB-Emerald, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Language: English
Published by McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
US$ 23.68
Quantity: 15 available
Add to basketPAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Language: English
Published by McFarland & Company 7/20/2012, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Game Design: How to Create Video and Tabletop Games, Start to Finish. Book.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 22.59
Quantity: 14 available
Add to basketCondition: New.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 22.61
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 27.83
Quantity: Over 20 available
Add to basketCondition: New. In.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 24.88
Quantity: 14 available
Add to basketCondition: As New. Unread book in perfect condition.
Language: English
Published by McFarland Publishing, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Revaluation Books, Exeter, United Kingdom
US$ 39.53
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. 268 pages. 8.75x5.75x0.75 inches. In Stock.
Published by V O Young Inc, 1970
Seller: Orrin Schwab Books, Providence, UT, U.S.A.
Hardcover. Condition: Good+. Shelf wear and rubbing to the spine edges and corners. The binding is tight.
Published by V O Young Inc
Seller: Books From California, Simi Valley, CA, U.S.A.
unknown_binding. Condition: Good.
Language: English
Published by McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Language: English
Published by McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by McFarland and Co Inc, US, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Rarewaves.com UK, London, United Kingdom
US$ 22.62
Quantity: 6 available
Add to basketPaperback. Condition: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Published by Chaosium, Inc., Albany, California, 1981
Seller: About Books, Henderson, NV, U.S.A.
First Edition
Paperback. Condition: Very Good condition. Clark, Tom (cover art) (illustrator). First Edition. Albany, California : Chaosium, Inc., 1981. 8.5" wide by 11" tall. Bright, clean, tight, unmarked copy. Illustrated. Includes Part II of Tournament Role-Playing by Ken Rolston. Not price clipped (2.50). No owner's name or bookplate. First Edition. Softcover. Very Good condition. Illus. by Clark, Tom (cover art). 48pp.
Published by Mrs. John L. Pulsipher
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Print on Demand Illustrated edition.
Language: English
Published by McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.
Language: English
Published by McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 41.24
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Language: English
Published by McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorLewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contr.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Game Design | How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786469529 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.