Linde Aivis (11 results)

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  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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    US$ 32.00

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  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    US$ 29.36

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  • Language: English

    Published by GlobeEdit 2014-10-07, 2014

    3639888596 / 9783639888591

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    Paperback. Condition: New.

  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    US$ 31.41

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    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New

    US$ 45.14

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  • Language: English

    Published by Globeedit Okt 2014, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment. 60 pp. Englisch.

  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    US$ 49.68

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    Condition: New. PRINT ON DEMAND.

  • Language: English

    Published by Globeedit, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment.

  • Language: English

    Published by GlobeEdit, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Condition: New

    US$ 27.09

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Linde AivisAivis Linde is focused on exploring different digital mediums and has spent a great deal of time self-educating. He has improved his skills and knowledge in Alberta College, Riga, Latvia graduating from Computer Game Devel.

  • Language: English

    Published by Globeedit Okt 2014, 2014

    3639888596 / 9783639888591

    • Softcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Condition: New

    US$ 114.50

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The author believes that all the development stages of the video game are very important. The game could not be powered without programming and development of mechanisms. Also the game and level design creates the gameplay exciting and meaningful. But the author believes that particularly his subject, research and development of graphics, is very important nowadays because a player first sees the introduction screens, menus, characters and the game level visual designs and only then he/she examines mechanics and the quality of game level designs. User experience or usability has been a very topical subject in different interactive design areas and it is also very important for the author to think about in the game development. This is particularly important if in the future the specific game will be adjusted to smaller sized screens with even more limited space than computer screens. How much information or graphic elements would it be possible to show and in what sizes. An on-going concern for the author is how to create a player-friendly and clear game environment.OmniScriptum SRL, Str. Armeneasca 28/1, office 1, 2012 Chisinau 60 pp. Englisch.