Matthew Guzdial (19 results)

Author
Refine with Advanced Search

Refine your search

  • Books (19)

to

Custom price range (US$)

to

  • Language: English

    Published by Springer, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: Books From California, Simi Valley, CA, U.S.A.Books From California

    4-star seller
    Contact seller

    Condition: Used - Very good

    US$ 35.86

    US$ 4.99 shipping 
    Ships within U.S.A.

    Quantity: 1 available

    hardcover. Condition: Very Good.

  • Language: English

    Published by Springer, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: New

    US$ 49.22

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Springer International Publishing AG, Cham, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    5-star seller
    Contact seller

    Condition: New

    US$ 51.87

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Hardcover. Condition: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Springer, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: California Books, Miami, FL, U.S.A.California Books

    5-star seller
    Contact seller

    Condition: New

    US$ 60.00

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Springer, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 57.42

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Springer, 2022

    3031167201 / 9783031167201

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

    5-star seller
    Contact seller

    Condition: New

    US$ 63.02

    US$ 15.12 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New. In English.

  • Language: English

    Published by Springer 2022-12, 2022

    3031167201 / 9783031167201

    • Softcover

    Seller: Chiron Media, Wallingford, United KingdomChiron Media

    5-star seller
    Contact seller

    Condition: New

    US$ 58.60

    US$ 20.75 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 10 available

    PF. Condition: New.

  • Language: English

    Published by Springer, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 61.15

    US$ 20.09 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Springer, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: New

    US$ 65.14

    US$ 20.09 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Springer Nature, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

    5-star seller
    Contact seller

    Condition: New

    US$ 79.67

    US$ 16.74 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 2 available

    Hardcover. Condition: Brand New. 2nd edition. 310 pages. 9.44x6.61x9.61 inches. In Stock.

  • Language: English

    Published by Springer, 2022

    303116718X / 9783031167188

    • Hardcover

    Seller: BGV Books LLC, Murray, KY, U.S.A.BGV Books LLC

    5-star seller
    Contact seller

    Condition: Used - Good

    US$ 107.08

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Condition: Good. Exact ISBN match. Immediate shipping. No funny business.

  • Language: English

    Published by Springer International Publishing AG, Cham, 2025

    3031847555 / 9783031847554

    • Hardcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    5-star seller
    Contact seller

    Condition: New

    US$ 93.17

    US$ 37.00 shipping 
    Ships from Australia to U.S.A.

    Quantity: 1 available

    Hardcover. Condition: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Language: English

    Published by Springer, 2026

    303184758X / 9783031847585

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

    5-star seller
    Contact seller

    Condition: New

    US$ 49.03

    US$ 80.40 shipping 
    Ships from Germany to U.S.A.

    Quantity: 5 available

    Taschenbuch. Condition: Neu. Procedural Content Generation via Machine Learning | An Overview | Matthew Guzdial (u. a.) | Taschenbuch | Synthesis Lectures on Games and Computational Intelligence | xv | Englisch | 2026 | Springer | EAN 9783031847585 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Language: English

    Published by Springer Nature B.V., 2022

    3031167201 / 9783031167201

    • Softcover
    • Print on Demand

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    5-star seller
    Contact seller

    Condition: New

    US$ 65.53

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Springer Nature B.V., 2022

    3031167201 / 9783031167201

    • Softcover
    • Print on Demand

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 63.68

    US$ 5.57 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025

    3031847555 / 9783031847554

    • Hardcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

    5-star seller
    Contact seller

    Condition: New

    US$ 50.62

    US$ 26.42 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 312 pp. Englisch.

  • Language: English

    Published by Springer Verlag GmbH, 2026

    303184758X / 9783031847585

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

    5-star seller
    Contact seller

    Condition: New

    US$ 45.77

    US$ 56.27 shipping 
    Ships from Germany to U.S.A.

    Quantity: Over 20 available

    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Language: English

    Published by Springer Verlag GmbH, 2025

    3031847555 / 9783031847554

    • Hardcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

    5-star seller
    Contact seller

    Condition: New

    US$ 45.77

    US$ 56.27 shipping 
    Ships from Germany to U.S.A.

    Quantity: Over 20 available

    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Language: English

    Published by Springer, Palgrave Macmillan Mai 2025, 2025

    3031847555 / 9783031847554

    • Hardcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

    5-star seller
    Contact seller

    Condition: New

    US$ 50.62

    US$ 68.92 shipping 
    Ships from Germany to U.S.A.

    Quantity: 1 available

    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 312 pp. Englisch.