Language: English
Published by California Book Publishers 2/6/2025, 2025
ISBN 10: 1966355033 ISBN 13: 9781966355038
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Paperback or Softback. Condition: New. The Faces Behind The Father. Book.
Language: English
Published by California Book Publishers 2/6/2025, 2025
ISBN 10: 1966355017 ISBN 13: 9781966355014
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Paperback or Softback. Condition: New. Sins of the Father. Book.
Language: English
Published by California Book Publishers 7/9/2025, 2025
ISBN 10: 1966355246 ISBN 13: 9781966355243
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Hardback or Cased Book. Condition: New. Sins of the Father: The Shadows Within: Vol-II. Book.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
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Published by HardPress Publishing, 2018
ISBN 10: 0461557959 ISBN 13: 9780461557954
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Published by California Book Publishers, 2025
ISBN 10: 1966355033 ISBN 13: 9781966355038
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paperback. Condition: Very Good. The Faces Behind The Father This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
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Published by California Book Publishers, 2025
ISBN 10: 1966355033 ISBN 13: 9781966355038
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Language: English
Published by California Book Publishers -, 2025
ISBN 10: 1966355033 ISBN 13: 9781966355038
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paperback. Condition: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by California Book Publishers 2/6/2025, 2025
ISBN 10: 1966355025 ISBN 13: 9781966355021
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Hardback or Cased Book. Condition: New. Sins of the Father. Book.
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Paperback. Condition: new. Paperback. Modern Game Development with Rust and Bevy - Volume 1Fundamentals & 2D Game DevelopmentA developer's guide to building blazing-fast 2D & 3D games using Rust, Bevy, and the data-driven ECS paradigm.A New Era of Safe and Modern Game ProgrammingModern Game Development with Rust and Bevy (Volume 1) introduces a powerful, performance-driven approach to creating games using the Rust programming language and the Bevy engine. Designed for developers who value reliability, scalability, and speed, this volume demonstrates how to combine Rust's memory safety with Bevy's data-oriented Entity-Component-System (ECS) model to produce modern, maintainable, and efficient games.Through a complete, project-based learning path, readers progress from a clean setup to a finished 2D platformer. Each chapter builds upon professional software engineering principles, ensuring that every feature added contributes to a stable and extensible architecture.From Fundamentals to Full ProjectsThis book provides a comprehensive roadmap to contemporary game development with Rust, emphasizing clarity, performance, and modular design. You will configure the toolchain, design your first systems, and gradually evolve into a complete production workflow.Topics are introduced sequentially, guiding readers from setup to polish: Configure a professional Rust + Bevy environment using rustup and CargoMaster the ECS architecture, designing efficient components, systems, and queriesImplement responsive input handling, sprite animation, and camera systemsIntegrate physics using bevy_rapier2d and collision-driven gameplay logicApply sound management, UI elements, and particle systemsProfile and optimize performance using Rust's diagnostic and benchmarking toolsPrepare for advanced topics in Volume 2, including 3D rendering, AI, and networkingEach step results in tangible progress toward a complete 2D game, reinforcing both technical skill and architectural understanding.Why Rust and BevyTraditional engines often trade off between safety and speed. Rust's strict compile-time guarantees remove entire classes of runtime errors, while Bevy's ECS design promotes clear separation of logic and data for maximum parallelism. Together, they provide an ideal foundation for building high-performance games without sacrificing reliability or readability.What You Will AchieveBy the end of this volume, you will have constructed a fully functional 2D platformer built entirely in Rust and Bevy. More importantly, you will understand the underlying architecture and development process that enable modern, scalable game engines. The knowledge gained here will prepare you to advance into complex rendering, asset streaming, and AI systems in the following volumes.Who This Book Is ForThis volume is written for intermediate programmers familiar with Rust's syntax and ownership model who wish to explore game engine development through a modern, low-level lens. It is equally suited to: Systems programmers transitioning from C++ or Java to RustGame developers seeking a performant, data-driven workflowEngineers and researchers building simulations, tools, or interactive applicationsReaders will gain the knowledge to architect real-time systems that are safe, concurrent, and highly maintainable.Modern Game Development with Rust and Bevy (Volume 1) equips developers with the tools and mindset required to thrive in the next generation of systems-level g Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Stapled wraps. Condition: Very Good-. Very Good - gray stapled wraps showing some general cover wear and an ink drawing on the rear fly. Unpaginated. ; R1R; 12mo 7" - 7½" tall; Unpaginated pages.
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. SwiftUI is often seen as a UI framework-but hidden beneath its declarative syntax is the foundation for a fast, modern, real-time engine. Building Interactive SwiftUI Game Engines reveals this untapped power and shows you how to use SwiftUI as a high-performance environment for building games, simulations, and deeply interactive interfaces on iOS, iPadOS, and macOS. A new era of SwiftUI development is emerging-one where interfaces are not just displayed, but simulated. Where screens pulse with motion, react to physics, and behave like living, responsive worlds.Building Interactive SwiftUI Game Engines pulls you directly into that evolution.This is not a book about making simple animations or stacking views. It's a deep, hands-on journey into crafting real game engine architecture using SwiftUI's most overlooked high-performance tools. You'll explore how TimelineView becomes a heartbeat, how Canvas becomes a rendering space, and how modern Swift logic becomes the core of a responsive, data-driven engine.With a cinematic, engineer-level perspective, this book walks you through building systems-not scripts. It teaches you how to construct engines that scale, worlds that move, and interfaces that feel alive. Smooth loops. Efficient rendering. Precise math. Real-time interaction.All built with pure SwiftUI.The result? A practical, future-proof guide to creating interactive experiences that go far beyond traditional apps.KEY FEATURESA complete, modern SwiftUI game engine architecture from scratchHands-on techniques for Canvas, TimelineView, ECS, physics, and performanceReal-time rendering methods tailored for SwiftUI's Immediate ModeClear walkthroughs for input handling, collision systems, and vector mathProfessional-level guidance for shaders, effects, particles, and polishFull real-world workflow: debugging, profiling, publishing, and device optimization Why This Book Stands OutMost SwiftUI resources stop at animations and UI patterns. This book goes further-deep into the mechanics of real-time systems and high-performance rendering. It replaces guesswork with clarity, turning complex engine design into practical, approachable steps. Future-focused and technically grounded, it bridges modern SwiftUI with techniques used in full-scale engines, giving you reusable patterns you can adapt across games, tools, and interactive interfaces. No fluff, no shortcuts-just a clean, authoritative path to mastering interactive SwiftUI. Who This Book Is ForThis book is for developers who want to move beyond static SwiftUI layouts and into building responsive, animated, real-time experiences-whether you're a curious beginner, an iOS developer exploring game loops and physics, or a creator looking to fuse SwiftUI with interactive systems. It welcomes readers who want clarity, structure, and the confidence to build sophisticated engines without relying on SpriteKit, Unity, or external frameworks.5. What You'll GainA real understanding of SwiftUI as a high-performance rendering ecosystemThe ability to build your own SwiftUI-based game loop and engine coreConfidence in applying physics, movement, timing, and Delta Time mathA solid grasp of advanced Canvas rendering and GPU-friendly workflowsSkills to design ECS architecture for scalable, flexible game logicTechniques for VFX, shaders, particles, audio, and haptic feedbackProduction-ready insights for profiling, optimizing, and shipping your engineA reusable mental model for building games and interactive, dynamic appsA reusable, long- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.