Penberthy Scott (29 results)

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  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    US$ 7.78

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    Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Condition: Used - Very good

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    paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Icon Publishing Ltd, 2010

    1905334583 / 9781905334582

    • Hardcover
    • First Edition

    Seller: Lion Books PBFA, Kidderminster, WORCS, United KingdomLion Books PBFA

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    Association member: PBFA

    Condition: Used - Very good

    US$ 27.59

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    Hardcover. Condition: Very Good. Dust Jacket Condition: Very Good. First Edition. Slight wear to head of wrapper spine,; 4to 11" - 13"; 296 pages.

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Condition: New

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    Paperback. Condition: New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

  • Language: English

    Published by Icon Publishing, 35th Year of Publication., 2011

    1905334583 / 9781905334582

    • Hardcover

    Seller: Sainsbury's Books Pty. Ltd., Camberwell, VIC, AustraliaSainsbury's Books Pty. Ltd.

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    4to, 296pp. Illustrated in colour. A very good hardback copy in like dust jacket.

  • Language: English

    Published by APress, US, 2010

    1430225998 / 9781430225997

    • Softcover
    • First Edition

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condition: New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

  • Language: English

    Published by APress, US, 2010

    1430229225 / 9781430229223

    • Softcover
    • First Edition

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    US$ 48.19

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    Paperback. Condition: New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    US$ 48.34

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    Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Language: English

    Published by APress, US, 2010

    1430225998 / 9781430225997

    • Softcover
    • First Edition

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    US$ 61.61

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    Paperback. Condition: New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    US$ 44.19

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Icon Publishing Ltd., 2011

    1905334583 / 9781905334582

    • Hardcover

    Seller: Emerald Green Media, Simi Valley, CA, U.S.A.Emerald Green Media

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    Condition: Used - Very good

    US$ 60.00

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    Hardcover. Condition: Very Good. Clean Copy, May have light wear on cover/edges, otherwise very good! Established Seller, We Ship Daily.

  • Language: English

    Published by Icon Pub Ltd, 2011

    1905334583 / 9781905334582

    • Hardcover

    Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

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    Hardcover. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    US$ 47.26

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  • Language: English

    Published by Icon Pub Ltd, 2011

    1905334583 / 9781905334582

    • Hardcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condition: Used - Good

    US$ 62.49

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    hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    US$ 56.19

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    Condition: New. In English.

  • Language: English

    Published by Icon, Malvern, UK, 2010

    1905334583 / 9781905334582

    • Hardcover

    Seller: AardBooks, Fitzwilliam, NH, U.S.A.AardBooks

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    Condition: Used

    US$ 75.00

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    Condition: Near Fine/Near Fine. hardcover. 4to. 296pp. NO INTERNATIONAL OR PRIORITY. GT motors label front end paper. In mylar.

  • Language: English

    Published by Icon Publishing Ltd., U.K., 2011

    1905334583 / 9781905334582

    • Hardcover
    • First Edition

    Seller: David's Bookshop, Letchworth BA, Letchworth Garden City, HERTS, United KingdomDavid's Bookshop, Letchworth BA

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    Condition: Used - Fine

    US$ 66.22

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    Hardcover. Condition: Fine. Dust Jacket Condition: Fine. 1st Edition. A fine book inside a fine glossy pictorial dust-jacket. May incur additional postage charges overseas.

  • Language: English

    Published by Springer, 2011

    1430236086 / 9781430236085

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. pp. 392.

  • Condition: New

    US$ 46.44

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    Paperback. Condition: New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

  • Language: English

    Published by APress, US, 2010

    1430225998 / 9781430225997

    • Softcover
    • First Edition

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condition: New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

  • Language: English

    Published by Apress, 2010

    1430225998 / 9781430225997

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New. Complete coverage of all aspect of iPhone game development Satisfies a huge demand for pragmatic explanations of iPhone game making tools and techniques Part of the best-selling series started by Dave Mark and Jeff LaMarche and.

  • More images

    Condition: New

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    Paperback. Condition: New. 1st ed. Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers-invaluable knowledge for anyone who wants to create the app that everyone is talking about.…

  • Language: English

    Published by APress, US, 2010

    1430225998 / 9781430225997

    • Softcover
    • First Edition

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    US$ 61.45

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    Paperback. Condition: New. 1st ed. iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.…

  • Condition: New

    US$ 36.59

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Experienced developers describing real-world programming and sharing their own hard-won code. Not just the usual beginner fluff, but elegant solutions to complex programming problems A diverse range of cooler techniques covered and fully explained and il.…

  • Language: English

    Published by Springer, 2011

    1430236086 / 9781430236085

    • Softcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. 392 Illus.

  • Language: English

    Published by Springer, 2011

    1430236086 / 9781430236085

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 392.