Ryan Stunkel (10 results)

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  • Language: English

    Published by Packt Publishing, Limited, 2022

    1801076146 / 9781801076142

    • Softcover

    Seller: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condition: Used - Very good

    US$ 17.70

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    Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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    Condition: New

    US$ 47.00

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    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Packt Publishing Limited, GB, 2022

    1801076146 / 9781801076142

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Condition: New

    US$ 54.22

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    Paperback. Condition: New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.…

  • Language: English

    Published by Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    US$ 53.23

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    Quantity: Over 20 available

    Condition: New. In English.

  • Language: German

    Published by Wieland Verlag; 1. Edition (15. Oktober 2023), 2023

    3948264198 / 9783948264192

    • Hardcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Condition: New

    US$ 41.87

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    Quantity: 2 available

    Hardback. Condition: New.

  • Language: English

    Published by Packt Publishing Limited, GB, 2022

    1801076146 / 9781801076142

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    US$ 53.23

    US$ 86.06 shipping 
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    Quantity: Over 20 available

    Paperback. Condition: New. Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook DescriptionThis book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.Within Unity 3D Game Development, you will learn to:Design and build 3D characters and game environmentsThink about the users' interactions with your gameDevelop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touchesThe book contains expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJoin the book-club to read alongside other users and Unity experts, and ask the authors for help when stuckWho this book is forOur goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.…

  • Language: German

    Published by Wieland Verlag; 1. Edition (15. Oktober 2023), 2023

    3948264198 / 9783948264192

    • Hardcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    US$ 40.67

    US$ 86.06 shipping 
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    Quantity: 2 available

    Hardback. Condition: New.

  • Language: English

    Published by Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover
    • Print on Demand

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New

    US$ 111.18

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    Quantity: 4 available

    Condition: New. Print on Demand.

  • Language: English

    Published by Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover
    • Print on Demand

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New

    US$ 117.21

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    Condition: New. Print on Demand.

  • Language: English

    Published by Packt Publishing, 2022

    1801076146 / 9781801076142

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New

    US$ 115.69

    US$ 11.20 shipping 
    Ships from Germany to U.S.A.

    Quantity: 4 available

    Condition: New. PRINT ON DEMAND.