Sam Keene (22 results)

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  • Language: English

    Published by Addison-Wesley Professional (edition 1), 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun

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    Condition: Used - Very good

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    Paperback. Condition: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Language: English

    Published by Addison Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condition: Used - Good

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    Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condition: Used - Good

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    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condition: Used - Good

    US$ 9.71

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    Paperback. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: Used - As new

    US$ 39.56

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Pearson Education, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    US$ 40.03

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Pearson Education (US), Boston, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condition: New

    US$ 46.59

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    Paperback. Condition: new. Paperback. The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, theres a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources "Building games and apps with Google Daydream and Unity"--Cover. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: New

    US$ 43.96

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    Condition: New.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New

    US$ 45.04

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    Condition: New. pp. 384.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New

    US$ 40.78

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    Condition: New. pp. 384.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New

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    Condition: New. pp. 384.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    Condition: New

    US$ 56.80

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    Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: New

    US$ 40.02

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    Condition: New.

  • Published by Future Publications, 1953

    • Softcover
    • Magazine / Periodical

    Seller: Book House in Dinkytown, IOBA, Minneapolis, MN, U.S.A.Book House in Dinkytown, IOBA

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    Condition: Used - Good

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    Magazine. Condition: Good. Future Publications, July 1953 issue; 13.5cm x 18.5cm; 158pp., [2, ads]. Digest of hardboiled crime and suspense stories with one feature ("Dig My Grave", Harold Q. Masur), one novelette ("The Big Deal", Stewart Sterling), & nine short stories ("Hula Homicide", Will Oursler; "Easy to Kill", Dorothy Dunn; "Better Off Dead", Michael Avallone; "Booty and the Beast", Day Keene; "The Smell of Blood", Hunt Collins; "Vengeance", John Stephens; "The Dip Detail", C.M. Kornbluth; "Cheat", Sam Cobb; "Three's a Shroud", Bruce Walton), plus editorial, movie and book reviews. Cover by Allan, illustrations by Orban, Freas, Miller, and Berwin. Spine remains uncreased, stapled bind remains sturdy and intact; text is very good throughout; minor chipping at spine ends, wraps a little bit puckered over spine; gentle crease to front cover, else only minor rubbing, edgewear to wraps. From a private collection (NOT ex-library). Ships from Dinkytown in Minneapolis, Minnesota.…

  • Language: English

    Published by Addison-Wesley Professional, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    US$ 42.96

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Pearson Education (US), Boston, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condition: New

    US$ 60.92

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    Paperback. Condition: new. Paperback. The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, theres a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. Google Daydream VR Cookbook shows how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Create multiplayer VR games Optimise VR game performance Port Daydream apps to other platforms Master best practices for preparing and using video in VR Find more high-quality Daydream development resources "Building games and apps with Google Daydream and Unity"--Cover. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …

  • Language: English

    Published by Pearson Addison Wesley Prof Okt 2018, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    US$ 62.18

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    Taschenbuch. Condition: Neu. Neuware - The new Google Daydream platform enables you to deliver advanced virtual reality games on a wide spectrum of modern Android devices. Now for the first time, there's a comprehensive deep dive into Daydream for every Android developer and designer. Multi-award-winning VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the Daydream framework and SDK, with step-by-step tutorials and advice for building pro-quality VR games. Keene presents an extensive library of downloadable, up-to-the-minute Daydream code to jumpstart your project. He also takes you behind the scenes, interviewing several of the Googlers who created Daydream and brought it to market. …

  • Language: English

    Published by ADDISON WESLEY PUB CO INC, 2018

    013484551X / 9780134845517

    Series: Book 15 of 16 - Game Design

    • Softcover

    Seller: moluna, Greven, Germanymoluna

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    Condition: New

    US$ 48.47

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    Condition: New. &Uumlber den AutorrnrnSam Keene is a San Francisco-based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late 80s, he started programming on a Co.

  • Language: English

    Published by VDM Verlag, 2009

    3639149688 / 9783639149685

    • Softcover

    Seller: Mispah books, Redhill, SURRE, United KingdomMispah books

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    Condition: Used - As new

    US$ 158.17

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    Paperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Published by Future Publications, NY, 1953

    • Magazine / Periodical

    Seller: Books from the Crypt, N. Potomac, MD, U.S.A.Books from the Crypt

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    Association member: IOBA

    Condition: Used - Very good

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    SingleIssueMagazine. Condition: Very Good. Vol. 1, No. 1. Edited by Stephen Bond. Cover art by Allan forDig My Grave" (short novel) by Harold Q. Masur. Includes "The Big Deal" (novelette) by Stewart Sterling; "Hula Homicide" by Will Oursler; "Easy to Kill" by Dorothy Dunn; "Better Off Dead" by Michael Avallone; "Booty and the Beast" by Day Keene; "The Smell of Blood" by Hunt Collins; "Vengeance" by John Stephens; "The Dip Detail" by C. M. Kornbluth; "Cheat" by Sam Cobb; "Three's a Shroud" by Bruce Walton. Departments: "Editorial"; "Movie of the Month"; "The New Books" by Hans Stefan Santesson. llustrated by D. Miller, Freas, Miller, Orban, and Berwin. Tanning; creasing; short creased front foredge etars; marks on cover in pencil. Book.…

  • Language: English

    Published by VDM Verlag Dr. Müller, 2009

    3639149688 / 9783639149685

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Keene SamSam Keene received his Ph.D in electrical engineering from BostonnUniversity in August 2008. His research interests includenwireless communications and networking, signal processing andnremote sensing. In fall of 2009, Dr. K.…

  • Language: English

    Published by VDM Verlag Dr. Müller, 2009

    3639149688 / 9783639149685

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Collisions in wireless networks are a significantsource of packet loss. Most medium access controltechniques assume that a collision means total packetloss. However, we will show that this assumption isnot always true, and we investigate how to leveragethis fact.We first investigate fundamentally what happens whena collision occurs. We begin by deriving a physicallayer algorithm that can identify which bits havebeen corrupted by collision. This algorithmaccurately locates all collision induced errors whenthe channel signal to noise ratio is high enough forreliable communication. By leveraging this algorithm,we can produce a wide range of benefits. For example,by providing collisionlocation information, we can enhance forward errorcorrecting codes so that they may effectivelycompletely remove the collision, saving a packet thatwould otherwise be discarded.…