Taylor Evan G (16 results)

Transformed: Reinventing Pittsburgh's Industrial Sites for a New Century, 1975-1995
Stoddard, George Evan; Stoddard, George Evan; Tobias, Taylor; Diehl, Maggie
- Softcover
Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
Contact seller5-star sellerCondition: Used - Very good
US$ 5.85
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Stoddard, Janet G. (illustrator).

- Softcover
Seller: Hoosac River Books, Adams, MA, U.S.A.Hoosac River Books
Contact seller5-star sellerCondition: Used - As new
US$ 11.95
US$ 3.99 shippingShips within U.S.A.Quantity: 1 available
Condition: As New. The cover has some edge wear. There are initials written on the first page, otherwise the pages are clean and unmarked. Stoddard, Janet G. (illustrator).
Trouble Kid (Pocket Books 75683)
BRAND, MAX (aka; Evan Evans; Pseudonym of Frederick Faust) - Borden Chase, Martin McCall, L.G. Blochman, Walter Ripperger, Stookie Allen, Samuel Taylor, Judson P. Philips, Bennett Foster.
Published by Pocket Books, Canada, 1971
- Softcover
Seller: Comic World, Steinbach, MB, CanadaComic World
Contact seller5-star sellerCondition: Used
US$ 4.00
US$ 7.90 shippingShips from Canada to U.S.A.Quantity: 1 available
Add to basketSoft cover. Condition: Fair / Good, This is a Reading. Second Edition By Publisher. 160 pages. >>>This is a reading copy. Spine slant; cover creasing; Pen to interior front cover & first page; & backcover. Size: 12mo - over 6¾" - 7¾" tall. Painted Cover Art! (illustrator). Book.

- Softcover
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller5-star sellerCondition: New
US$ 19.00
US$ 3.00 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Stoddard, Janet G. (illustrator).
More imagesThe Gentle Gunman (Pocket Books 50210))
BRAND, MAX (aka; Evan Evans; Pseudonym of Frederick Faust) - Borden Chase, Martin McCall, L.G. Blochman, Walter Ripperger, Stookie Allen, Samuel Taylor, Judson P. Philips, Bennett Foster.
Published by Pocket Books, Canada, 1967
- Softcover
Seller: Comic World, Steinbach, MB, CanadaComic World
Contact seller5-star sellerCondition: Used - Very good
US$ 15.00
US$ 7.90 shippingShips from Canada to U.S.A.Quantity: 1 available
Add to basketSoft cover. Condition: Very Good. Second Edition By Publisher. 218 pages. >>>SCARCE Edition by this Publisher; Spine slant; Deep indent to front cover; staining to right edge of book; cover creasing; stamp to last page. Size: 12mo - over 6¾" - 7¾" tall. Painted Cover Art! (illustrator). Book.
More imagesNight Watch (Two original photographs from the 1973 film)
Brian G. Huttong (director); Lucille Fletcher (play); Tony Williams and Evan Jones (screenwriters); Elizabeth Taylor, Laurence Harvey, Billie Whitelaw, Robert Lang (starring)
Published by Brut Productions / AVCO Embassy Pictures, New York, 1973
- Photo
Seller: Royal Books, Inc., ABAA, Baltimore, MD, U.S.A.Royal Books, Inc., ABAA
Contact seller5-star sellerTwo vintage black-and-white still photographs from the US release of the 1973 UK film. Layout annotations on the versos. Based on Lucille Fletcher's play, about Ellen Wheeler (Elizabeth Taylor), a rich widow recovering from a nervous breakdown. She witnesses a murder one day, but it appears that no one will believe her story. Shot on location in England. 8 x 10 inches. And an ink notation to the recto of 1 still, else Near Fine.…

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 44.86
US$ 16.74 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Brand New. 481 pages. 8.50x5.50x1.09 inches. In Stock.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 59.54
US$ 39.05 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware.

Socialism the British Way: An Assessment of the Nature and Significance of the Socialist Experiment Carried Out in Great Britain By the Labour Government of 1945
Durbin, Evan F. M.; Cole, G. D. H.; Cole, Margaret; Hardie, Frank; Hinden, Rita; Nicolson, Harold; Diamond, John; Callaghan, James; Roberts, Ben; Young, Michael; Taylor, Stephen; Munro, Donald [ Ed. ]; Morrison, Herbert [ Foreword ]
Language: English
Published by Essential Books Limited, London, 1948
- Hardcover
- First Edition
Seller: Works on Paper, DeKalb, IL, U.S.A.Works on Paper
Contact seller4-star sellerCondition: Used - Very good
US$ 121.50
US$ 6.50 shippingShips within U.S.A.Quantity: 1 available
Add to basketHardcover. Condition: Very Good. No Jacket. First Edition. A very good copy of the apparent first hard cover edition (no explicit edition or printing statement), lacking a dust-jacket. The text is wholly unmarked, pristine. Moderate wear with a bit of rubbing, especially to the extremities of the binding (see scan). [Note: This is not an ex-library copy.].…

- Softcover
- Print on Demand
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
US$ 22.27
US$ 8.70 shippingShips from United Kingdom to U.S.A.Quantity: 4 available
Condition: New. Print on Demand pp. 382. Stoddard, Janet G. (illustrator).

- Softcover
- Print on Demand
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 29.36
US$ 3.99 shippingShips within U.S.A.Quantity: 4 available
Condition: New. Print on Demand pp. 382. Stoddard, Janet G. (illustrator).

- Softcover
- Print on Demand
Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
Contact seller4-star sellerCondition: New
US$ 23.91
US$ 11.10 shippingShips from Germany to U.S.A.Quantity: 4 available
Condition: New. PRINT ON DEMAND pp. 382. Stoddard, Janet G. (illustrator).

- Softcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
US$ 42.71
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. What if you could stop merely watching stunning real-time graphics and start understanding how they are created? What happens when you move beyond basic rendering and begin controlling light, shadows, reflections, surfaces, and visual effects directly on the GPU? And what if the skills needed to build those experiences could become practical, understandable, and achievable with modern C++17 and GLSL 4.6?OpenGL 4.6 Graphics Shading Mastery: Learn GLSL 4.6 and C++17 Strategies for Real-Time Visual Effects, Physically Based Surfaces, Dynamic Lighting, Shadows, Reflections, and GPU Acceleration by Evan G. Taylor invites you to explore exactly that journey.Are you ready to discover what really happens between your C++ application, your shaders, and the final pixels appearing on the screen? Do you want to understand how vertices become fragments, how shaders transform raw geometry into convincing scenes, and how the GPU can be directed to perform demanding visual calculations at remarkable speed?Perhaps you have already experimented with OpenGL but found yourself asking: Why does my lighting look flat? Why do my shadows feel unrealistic? How can I create convincing reflections? What makes a surface appear metallic, rough, glossy, or smooth? How can I produce visual effects without overwhelming the CPU? And, most importantly, how do experienced graphics programmers approach these challenges?This book is designed to turn those questions into practical understanding and confident graphics programming skills.You will be encouraged to think beyond simply writing shader code. What is a shader really doing? How should C++17 and GLSL 4.6 work together? How can you organize your rendering pipeline so that your programs remain efficient, flexible, and easier to extend? When should a calculation happen on the CPU, and when is the GPU the better place to perform it?As you explore modern shading techniques, you will encounter the principles behind physically based surfaces and ask an essential question: what makes a digital material behave convincingly under different lighting conditions? How do roughness, metallic properties, reflections, and illumination interact to create a believable appearance?What about lighting? How can dynamic lights transform an ordinary scene into something visually compelling? How do shadows help establish depth and spatial relationships? What techniques can make reflections feel natural rather than artificial? And how can GPU acceleration help you achieve increasingly sophisticated results while maintaining real-time performance?Rather than treating graphics programming as a collection of mysterious formulas and complicated shader instructions, this book encourages you to understand the reasoning behind the techniques.Whether you are an aspiring graphics programmer, game developer, C++ enthusiast, computer graphics student, technical artist, or developer seeking deeper knowledge of modern OpenGL, you will find a focused path into the world of programmable graphics.So, are you ready to ask better questions about rendering? Ready to understand what your GPU is capable of? Ready to move from simply displaying objects to creating surfaces, illumination, shadows, reflections, and effects that respond dynamically?Open the book, start experimenting, challenge your understanding, and take your first serious step toward mastering OpenGL 4.6, GLSL 4.6, and C++17 for real-time graphics.Your next visual masterpiece begins with a question: What can you create when you truly understand the GPU? This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 42.72
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 37.10
US$ 7.86 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 42.04
US$ 49.54 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. What if you could stop merely watching stunning real-time graphics and start understanding how they are created? What happens when you move beyond basic rendering and begin controlling light, shadows, reflections, surfaces, and visual effects directly on the GPU? And what if the skills needed to build those experiences could become practical, understandable, and achievable with modern C++17 and GLSL 4.6?OpenGL 4.6 Graphics Shading Mastery: Learn GLSL 4.6 and C++17 Strategies for Real-Time Visual Effects, Physically Based Surfaces, Dynamic Lighting, Shadows, Reflections, and GPU Acceleration by Evan G. Taylor invites you to explore exactly that journey.Are you ready to discover what really happens between your C++ application, your shaders, and the final pixels appearing on the screen? Do you want to understand how vertices become fragments, how shaders transform raw geometry into convincing scenes, and how the GPU can be directed to perform demanding visual calculations at remarkable speed?Perhaps you have already experimented with OpenGL but found yourself asking: Why does my lighting look flat? Why do my shadows feel unrealistic? How can I create convincing reflections? What makes a surface appear metallic, rough, glossy, or smooth? How can I produce visual effects without overwhelming the CPU? And, most importantly, how do experienced graphics programmers approach these challenges?This book is designed to turn those questions into practical understanding and confident graphics programming skills.You will be encouraged to think beyond simply writing shader code. What is a shader really doing? How should C++17 and GLSL 4.6 work together? How can you organize your rendering pipeline so that your programs remain efficient, flexible, and easier to extend? When should a calculation happen on the CPU, and when is the GPU the better place to perform it?As you explore modern shading techniques, you will encounter the principles behind physically based surfaces and ask an essential question: what makes a digital material behave convincingly under different lighting conditions? How do roughness, metallic properties, reflections, and illumination interact to create a believable appearance?What about lighting? How can dynamic lights transform an ordinary scene into something visually compelling? How do shadows help establish depth and spatial relationships? What techniques can make reflections feel natural rather than artificial? And how can GPU acceleration help you achieve increasingly sophisticated results while maintaining real-time performance?Rather than treating graphics programming as a collection of mysterious formulas and complicated shader instructions, this book encourages you to understand the reasoning behind the techniques.Whether you are an aspiring graphics programmer, game developer, C++ enthusiast, computer graphics student, technical artist, or developer seeking deeper knowledge of modern OpenGL, you will find a focused path into the world of programmable graphics.So, are you ready to ask better questions about rendering? Ready to understand what your GPU is capable of? Ready to move from simply displaying objects to creating surfaces, illumination, shadows, reflections, and effects that respond dynamically?Open the book, start experimenting, challenge your understanding, and take your first serious step toward mastering OpenGL 4.6, GLSL 4.6, and C++17 for real-time graphics.Your next visual masterpiece begins with a question: What can you create when you truly understand the GPU? This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…