Thomas Wernbacher (44 results)

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Seller: Books From California, Simi Valley, CA, U.S.A.Books From California
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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- Softcover
Seller: Studibuch, Stuttgart, GermanyStudibuch
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paperback. Condition: Gut. 336 Seiten; 9783903470149.3 Gewicht in Gramm: 1.

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Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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- Softcover
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Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
More images- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Esports Professions and Opportunities: Resources and Training for Success | Uwk | Taschenbuch | 112 S. | Deutsch | 2026 | tredition | EAN 9783903470392 | Verantwortliche Person für die EU: tredition GmbH, Heinz-Beusen-Stieg 5, 22926 Ahrensburg, operations[at]tredition[dot]com | Anbieter: preigu. …

- Softcover
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Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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- Softcover
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Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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- Softcover
Seller: preigu, Osnabrück, Germanypreigu
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Taschenbuch. Condition: Neu. Held im Spiel, Held in der Realität? | Kognitive Auswirkungen von Computerspielen | Thomas Wernbacher | Taschenbuch | Deutsch | VDM Verlag Dr. Müller | EAN 9783639237313 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. …

- Softcover
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Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios
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- Softcover
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. Der vorliegende Sammelband widmet sich der Frage, wie eSport und kompetitives Gaming als paedagogische Werkzeuge in der Jugendarbeit, der non-formalen Bildung und der Erwachsenenbildung eingesetzt werden koennen. Im Zentrum steht dabei das Erasmus+ Projekt ESPORTS (KA210-YOU), eine Kooperation zwischen dem ComputerProjekt Koeln e.V. (Fachstelle fuer Jugendmedienkultur NRW) und der Universitaet fuer Weiterbildung Krems (Zentrum fuer Angewandte Spieleforschung und Department fuer Sicherheitsforschung). Das Buch vereint wissenschaftliche Fachbeitraege mit Praxisberichten aus der offenen Kinder- und Jugendarbeit in Deutschland und OEsterreich und dokumentiert darueber hinaus ausgewaehlte Beitraege der 19. internationalen FROG-Konferenz (Future and Reality of Gaming, Wien 2025). Die behandelten Themen reichen von Teamdynamiken und sozialen Klimata im kompetitiven Spiel ueber Genderpartizipation und Stereotypenreflexion bis hin zu Gesundheitsfoerderung, intergenerativem Gaming, inklusiver Jugendarbeit und der Rolle von Spielfreude in transformativen Bildungsprozessen. Das Buch richtet sich an Fachkraefte der Jugendarbeit, Paedagoginnen, Wissenschaftlerinnen und bildungspolitische Entscheidungstraeger*innen, die das Potenzial von eSport jenseits des reinen Wettbewerbs verstehen und fuer ihre Praxis nutzbar machen moechten. Es zeigt auf, wie eSport-Angebote konkret konzipiert, durchgefuehrt und evaluiert werden koennen, welche Kompetenzen (digitale Literacy, Teamfaehigkeit, Resilienz, strategisches Denken) dabei gefoerdert werden und welche strukturellen Rahmenbedingungen fuer eine gelingende Umsetzung notwendig sind. Die Verbindung von theoretischer Fundierung durch die FROG-Konferenzbeitraege mit den unmittelbaren Erfahrungen aus Jugendzentren, Schulligen und kommunalen Projekten macht den Band zu einem praxisorientierten Referenzwerk, das sowohl den aktuellen Forschungsstand abbildet als auch konkrete Handlungsempfehlungen fuer die paedagogische Arbeit mit kompetitivem Gaming liefert. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
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Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Language: English
Published by Edition Donau-Universität Krems Okt 2022, 2022
- Softcover
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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The 15th Vienna Gamens Conference 'The Future and Reality of Gaming' (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the 'Magic of Games'. 356 pp. Englisch.…

- Softcover
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Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Freedom and Oppression are not simple opposites, they form a dialectical relationship in which, as concepts, one cannot exist without the other. Sometimes, they can even enable, emphasize and strengthen each other: just as freedom begins to shine once it contrasts against oppressive forces, oppression becomes the most effective when it gives a certain amount of leeway to the oppressed.This intricate connection between Freedom and Oppression often shapes political systems, social environments, and personal relationships; but it is also at the heart of matters of Games & Play, which rely heavily on the interplay between artificial constraints and the desire to gain a liberating sense of agency within them.Can a better understanding of Games & Play heighten our understanding of oppressive forces and liberation efforts in real life Is the act of playing (and creating) games a reflection or even reinforcement of oppressions and freedoms that exist outside the game world Can Games & Play themselves become liberating forces, or even tools of oppression And what promises of freedom, what mechanisms of oppression exist in the world of games and gaming The 16th Vienna Games Conference ¿FROG - Future and Reality of Gaming¿ 2022 has aimed to address these and other related questions. This volume presents 24 contributions to the conference, which strive to enlighten the complex relations between Freedom and Oppression, Games and Play. 460 pp. Englisch.…

- Softcover
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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware 336 pp. Englisch.

- Softcover
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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Media, Arts, and Design (MAD) | Anthology II: MAD Pandemic: Stories of Change and Continuity during the COVID-19 Crisis' brings together a selection of peer-reviewed contributions that explore the profound shifts within discourses surrounding the media, arts, and design sparked by the COVID-19 pandemic. In a world where the term 'new normal' has become a catchphrase within contemporary discussions, these papers critically evaluate and scrutinize the interplay between rapid technological evolution and the steadfast (and dynamic) nature of human creativity. Papers in this volume thoughtfully navigate through virtual spaces, online spheres, digital landscapes, and altered realities, echoing the zeitgeist of a world in transition. This anthology aims to operate as a remarkably informative storehouse of knowledge and serve as a beacon of understanding by offering readers insightful narratives and enlightening accounts that traverse the complexities of a landscape irrevocably altered by the ramifications of the COVID-19 crisis.…

- Softcover
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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The 15th Vienna Gamens Conference 'The Future and Reality of Gaming' (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the 'Magic of Games'.…

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Freedom and Oppression are not simple opposites, they form a dialectical relationship in which, as concepts, one cannot exist without the other. Sometimes, they can even enable, emphasize and strengthen each other: just as freedom begins to shine once it contrasts against oppressive forces, oppression becomes the most effective when it gives a certain amount of leeway to the oppressed.This intricate connection between Freedom and Oppression often shapes political systems, social environments, and personal relationships; but it is also at the heart of matters of Games & Play, which rely heavily on the interplay between artificial constraints and the desire to gain a liberating sense of agency within them.Can a better understanding of Games & Play heighten our understanding of oppressive forces and liberation efforts in real life Is the act of playing (and creating) games a reflection or even reinforcement of oppressions and freedoms that exist outside the game world Can Games & Play themselves become liberating forces, or even tools of oppression And what promises of freedom, what mechanisms of oppression exist in the world of games and gaming The 16th Vienna Games Conference 'FROG - Future and Reality of Gaming' 2022 has aimed to address these and other related questions. This volume presents 24 contributions to the conference, which strive to enlighten the complex relations between Freedom and Oppression, Games and Play.…

- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Terms like 'money', 'finance', or 'economy' might, at first glance, not seem particularly playful, but they describe concepts that are at the very heart of many game-related phenomena. A closer look reveals that the fiscal and the ludic converge more often, and on more levels, than those concerned with either of these fields would care to admit. Sometimes these links are tangible and concrete, as when games use various kinds of in-game currency, or when games are viewed as part of a business generating immense revenues. In other cases, the relation is more abstract: many games challenge their players to exhibit what might well be described as an 'economic mindset', while economic enterprises and entrepreneurship are often discussed in terms of games to be won or lost, games in which success or failure depend on an understanding of the 'system', and on the skills required to 'play' it to one's advantage. These are also highly ideological matters, revealing how easily the games we make and play reproduce our own capitalist primings, and how, on the other hand, the neoliberal world image Is fueled by logics of gaming and gambling, of competition and zero-sum games. And finally, the systemic nature of games, and even the freedoms of play, are easily exploited for economic gain, of which addictive gambling-mechanics are only the most prominent example; but the same features that enable such dark patterns in game design make it possible to draw attention to exploitative mechanisms in games and beyond, and make us address our own willingness to be paid off with immediate pleasure while ignoring the long term cost.Matters of Money and Economy in and around Games have been the focus of the 17th Vienna Games Conference 'FROG - Future and Reality of Gaming' 2023. In this volume, 16 contributions to the conference have been collected which shed a light on the manifold relations between two seemingly different areas of human activity and experience: the desire for profit, and the necessity of play.…

- Softcover
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Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Der vorliegende Sammelband widmet sich der Frage, wie eSport und kompetitives Gaming als pädagogische Werkzeuge in der Jugendarbeit, der non-formalen Bildung und der Erwachsenenbildung eingesetzt werden können. Im Zentrum steht dabei das Erasmus+ Projekt ESPORTS (KA210-YOU), eine Kooperation zwischen dem ComputerProjekt Köln e.V. (Fachstelle für Jugendmedienkultur NRW) und der Universität für Weiterbildung Krems (Zentrum für Angewandte Spieleforschung und Department für Sicherheitsforschung). Das Buch vereint wissenschaftliche Fachbeiträge mit Praxisberichten aus der offenen Kinder- und Jugendarbeit in Deutschland und Österreich und dokumentiert darüber hinaus ausgewählte Beiträge der 19. internationalen FROG-Konferenz (Future and Reality of Gaming, Wien 2025). Die behandelten Themen reichen von Teamdynamiken und sozialen Klimata im kompetitiven Spiel über Genderpartizipation und Stereotypenreflexion bis hin zu Gesundheitsförderung, intergenerativem Gaming, inklusiver Jugendarbeit und der Rolle von Spielfreude in transformativen Bildungsprozessen.Das Buch richtet sich an Fachkräfte der Jugendarbeit, Pädagoginnen, Wissenschaftlerinnen und bildungspolitische Entscheidungsträger\*innen, die das Potenzial von eSport jenseits des reinen Wettbewerbs verstehen und für ihre Praxis nutzbar machen möchten. Es zeigt auf, wie eSport-Angebote konkret konzipiert, durchgeführt und evaluiert werden können, welche Kompetenzen (digitale Literacy, Teamfähigkeit, Resilienz, strategisches Denken) dabei gefördert werden und welche strukturellen Rahmenbedingungen für eine gelingende Umsetzung notwendig sind. Die Verbindung von theoretischer Fundierung durch die FROG-Konferenzbeiträge mit den unmittelbaren Erfahrungen aus Jugendzentren, Schulligen und kommunalen Projekten macht den Band zu einem praxisorientierten Referenzwerk, das sowohl den aktuellen Forschungsstand abbildet als auch konkrete Handlungsempfehlungen für die pädagogische Arbeit mit kompetitivem Gaming liefert. 112 pp. Englisch, Deutsch.…