Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
259 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Condition: New.
Language: English
Published by Springer International Publishing AG, Cham, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
First Edition
Hardcover. Condition: new. Hardcover. This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. This book describes research outcomes on domain-specific serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners domain-specific and game competencies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 94.16
Quantity: 2 available
Add to basketHardcover. Condition: Brand New. 280 pages. 9.25x6.25x0.75 inches. In Stock.
Language: English
Published by Springer International Publishing, Springer International Publishing Sep 2015, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Buch. Condition: Neu. Neuware -This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners¿ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 272 pp. Englisch.
Language: English
Published by Springer International Publishing, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Seller: Buchpark, Trebbin, Germany
US$ 14.64
Quantity: 1 available
Add to basketCondition: Sehr gut. Zustand: Sehr gut | Seiten: 272 | Sprache: Englisch | Produktart: Bücher | This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners¿ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
Condition: new. Questo è un articolo print on demand.
Language: English
Published by Springer International Publishing Sep 2015, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented. 272 pp. Englisch.
Language: English
Published by Springer International Publishing, 2015
ISBN 10: 3319202758 ISBN 13: 9783319202754
Seller: moluna, Greven, Germany
Gebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides research from a closed meeting of serious games researchersContains descriptions of serious games including references to the instructional, game, domain-specific principles that were used during the design Gives an overview that d.
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. Describing and Studying Domain-Specific Serious Games | Joke Torbeyns (u. a.) | Buch | xi | Englisch | 2015 | Springer | EAN 9783319202754 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.