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Paperback. Condition: new. Paperback. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
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Add to basketPAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. 2021. 1st ed. Paperback. . . . . .
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Add to basketPaperback. Condition: Brand New. 914 pages. 9.25x6.10x1.50 inches. In Stock.
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Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. 1st ed. edition NO-PA16APR2015-KAP.
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Condition: New. 1st ed. edition NO-PA16APR2015-KAP.
Language: English
Published by Springer, Berlin|NVIDIA|Apress, 2021
ISBN 10: 1484271874 ISBN 13: 9781484271872
Seller: moluna, Greven, Germany
Condition: New. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense .
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Paperback. Condition: new. Paperback. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for renderingapplications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Ray Tracing Gems II | Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX | Adam Marrs (u. a.) | Taschenbuch | lvi | Englisch | 2021 | APress | EAN 9781484271872 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
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Seller: Majestic Books, Hounslow, United Kingdom
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Add to basketCondition: New. Print on Demand.
Language: English
Published by Springer, Berlin|NVIDIA|Apress, 2021
ISBN 10: 148427184X ISBN 13: 9781484271841
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense .