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  • Language: English

    Published by McFarland & Company, Incorporated Publishers, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    US$ 12.09

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    Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by McFarland & Company, Incorporated Publishers, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by McFarland & Co, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: AwesomeBooks, Wallingford, United KingdomAwesomeBooks

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    Paperback. Condition: Very Good. The Players' Realm: Studies on the Culture of Video Games and Gaming This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .

  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

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    Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: The Book Junction, Shippensburg, PA, U.S.A.The Book Junction

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    Condition: Used - Very good

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    Softcover. Condition: VG to VG-. some rubbing & edgewear; some creases/curls at edges; small scuff on edge; some yellowing; otherwise overall clean & tight. 308 pages.

  • Language: English

    Published by Independently Published, 2026

    9798251480634

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: German

    Published by Twilight-Line Verlag, 2019

    3944315685 / 9783944315683

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Project Management Institute, 2018

    162825484X / 9781628254846

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by McFarland and Co Inc, US, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

  • Language: English

    Published by McFarland and Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by McFarland & Co 15/05/2007, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Bahamut Media, Reading, United KingdomBahamut Media

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    Condition: Used - Very good

    US$ 28.50

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    Paperback. Condition: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: Used - As new

    US$ 36.55

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by McFarland & Co Inc, Jefferson, NC, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by McFarland & Co Inc, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Condition: New

    US$ 30.66

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: German

    Published by Twilight-Line Verlag, 2019

    3944315685 / 9783944315683

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    US$ 17.77

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    Condition: New. In English.

  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: New

    US$ 33.77

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  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    US$ 41.23

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    Condition: New. In English.

  • Condition: Used - Fine

    US$ 11.79

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    Ships from Germany to U.S.A.

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    kart., broschiert. Condition: Sehr gut. 230 S., Ill., 23 cm. Einband leicht berieben, ansonsten sehr gut erh. ISBN: 9783941613072 Sprache: Deutsch Gewicht in Gramm: 510.

  • Condition: Used - Very good

    US$ 4.72

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    Condition: Very Good. french édition - zone 2 Europe -en bon état. Envoi rapide et soigné dans enveloppe à bulles depuis France. 18x14x1cm. 2005. DVD. Chaque maison cache un secret les murs ont des oreilles mais la bouche cousue. Il faut poser longtemps la joue contre leur sein comme un docteur fiévreux pour les entendre respirer. A Dun-le-Palestel dans la Creuse la maison de famille du narrateur en a si gros sur le c?ur et tant à dire qu'on va la confesser pièce après pièce l'écouter se raconter souvenirs dérangés vérités arrangées les choses et les gens tels qu'ils furent les échos et les ombres qu'il en reste. Elle finira bien par lâcher cequ'elle sait. Elle sait l'histoire d'un père qui lui avait choisi de se taire. Very Good.

  • Language: English

    Published by McFarland & Company, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    US$ 40.35

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by McFarland & Co Inc Pub, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    US$ 57.59

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    Paperback. Condition: Brand New. 308 pages. 8.75x6.00x0.75 inches. In Stock.

  • Language: English

    Published by Independently published, 2016

    9798581005118

    • Softcover
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    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Published by Hamburg, Textem-Verlag, 2015

    3941613073 / 9783941613072

    • Softcover
    • First Edition

    Seller: Antiquariat Orban & Streu GbR, Frankfurt am Main, GermanyAntiquariat Orban & Streu GbR

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    Erstausgabe, 232 S. mit zahlreichen s/w und Farbabbildungen und einem Faltposter (47 x 66 cm), farbig illustr. original Kartonage (Paperback), Rückdeckel nahe unterer Kante mit zwei winzigen Fleckchen, sonst schönes, sauberes Exemplar. Mit e. Plakat von Jasmine Johnson & Alice May Williams: A glossary of hand gestures for critical discussion Angaben zu Herausgeber und an der Ausgabe beteiligter Personen im Impressum Abholung im Ladengeschäft in Frankfurt am Main (Nordend ggü. Musterschule) möglich. Das spart die Portokosten. Pickup at the store in Frankfurt am Main (Nordend, close to Musterschule) is possible. It saves the shipping costs.

  • Language: English

    Published by Independently Published, 2026

    9798251480634

    • Softcover
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    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. Still Standing is a powerful and deeply personal memoir by Lady Bishop Judy D. Williams that chronicles a journey through childhood trauma, abuse, spiritual confusion, and ultimately healing through faith.Growing up in a turbulent household marked by violence, abandonment, and emotional wounds, Judy faced challenges that could have broken her spirit. From the pain of foster care separation and family instability to the misuse of religion as a tool of control, her early life was shaped by fear, rejection, and unanswered questions.Yet through every storm, a quiet thread of divine presence guided her toward resilience and restoration.In this raw and courageous narrative, the author explores the complexities of faith, the impact of childhood trauma, the struggle for identity and self-worth, and the transformative power of forgiveness. Through scripture, reflection, and testimony, she reveals how God can bring healing even from the deepest wounds. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Independently published, 2026

    9798251480634

    • Softcover
    • Print on Demand

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by McFarland & Co Inc, Jefferson, NC, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condition: New

    US$ 67.10

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    Paperback. Condition: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Language: English

    Published by McFarland and Co Inc, US, 2007

    0786428325 / 9780786428328

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    US$ 32.10

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    Paperback. Condition: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

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    Condition: Used - Very good

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    Hardcover. Condition: Very Good. 2011 Cambridge University Press hardcover edition. Light reading wear else very good condition. From the cover: #This book examines the conceptual and temporal frames through which modern Western historiography has linked itself to classical antiquity. In doing so, it articulates a genealogical problematic of what history is and a more strictly focused reappraisal of Greek and Roman historical thought. Ancient ideas of history have played a key role in modern debates about history writing, from Kant through Hegel to Nietzsche and Heidegger, and from Friedrich Creuzer through George Grote and Theodor Mommsen to Momigliano and Moses Finley; yet scholarship has paid little attention to the theoretical implications of the reception of these ideas. The essays in this collection cover a wide range of relevant topics and approaches and boast distinguished authors from across Europe in the fields of classics, ancient and modern history and the theory of historiography. Contents: Introduction Unfounding times: The idea and ideal of ancient history in Western historical thought - Alexandra Lianeri Theorising Western Time: Concepts and Models 1 Time's authority - François Hartog 2 Exemplarity and anti-exemplarity in early modern Europe - Peter Burke 3 Greek philosophy and Western history: A philosophy-centred temporality - Giuseppe Cambiano 4 Historiography and political theology: Momigliano and the end of history - Howard Caygill Ancient History and Modern Temporalities 5 The making of a bourgeois antiquity: Wilhelm von Humboldt and Greek history - Stefan Rebenich 6 Modern histories of ancient Greece: Genealogies, contexts and eighteenth-century narrative historiography - Giovanna Ceserani 7 Acquiring (a) historicity: Greek history, temporalities and Eurocentrism in the Sattelzeit (1750-1850) - Kostas Vlassopoulos 8 Herodotus and Thucydides in the view of nineteenth-century German historians - Ulrich Muhlack 9 Monumentality and the meaning of the past in ancient and modern historiography - Neville Morley Unfounding Time in and Through Ancient Historical Thought 10 Thucydides and social change: Between akribeia and universality - Rosalind Thomas 11 Historia magistra vitae in Herodotus and Thucydides? The exemplary use of the past and ancient and modern temporalities - Jonas Grethlein 12 Repetition and exemplarity in historical thought: Ancient Rome and the ghosts of modernity - Ellen O'Gorman 13 Time and authority in the Chronicle of Sulpicius Severus - Michael Stuart Williams Afterword 14 Ancient history in the eighteenth century - Oswyn Murray 15 Seeing in and through time - John Dunn.

  • Language: English

    Published by Springer, 2023

    9811677212 / 9789811677212

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    US$ 177.60

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    Condition: New. In English.