Williams Jonas (64 results)

Language: English
Published by McFarland & Company, Incorporated Publishers 2007
- Softcover
Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
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Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Language: English
Published by McFarland & Company, Incorporated Publishers 2007
- Softcover
Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
Contact seller5-star sellerCondition: Used - Very good
US$ 12.14
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Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Softcover
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

The Players' Realm: Studies on the Culture of Video Games and Gaming
Williams, J. Patrick and Smith, Jonas Heide (eds), Illustrated by:
- Softcover
Seller: The Book Junction, Shippensburg, PA, U.S.A.The Book Junction
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US$ 20.00
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Softcover. Condition: VG to VG-. some rubbing & edgewear; some creases/curls at edges; small scuff on edge; some yellowing; otherwise overall clean & tight. 308 pages.
More images- Softcover
Seller: Bookbot, Prague, Czech RepublicBookbot
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US$ 5.31
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Softcover. Condition: Fair. Abnutzung / Risse - deutlich. "This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book continues with a new phase of games…research exemplified by systematic examination of specific aspects of digital games and gaming"--Provided by publisher.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 29.64
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Condition: As New. Unread book in perfect condition.

- Softcover
Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condition: New.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
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US$ 34.77
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Paperback. Condition: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy i…n their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condition: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasin…gly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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US$ 30.33
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Condition: New.

- Softcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
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US$ 30.34
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Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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US$ 37.05
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Condition: New. In.

- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
Contact seller5-star sellerCondition: Used - As new
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Condition: As New. Unread book in perfect condition.

Dunkle Seiten X (German Edition)
Paedelt, Iolana; Henzler, Oliver; Noll, Laura; Neveling, Jonas R.; Kunz, Nadine Y.; Krenn, Florian; Williams, Thomas; Heidrich, Marina; Kor, Ralf; Hamann, Patrick
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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US$ 16.04
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Condition: New. In.

- Hardcover
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermanyUniversitätsbuchhandlung Herta Hold GmbH
Contact seller4-star sellerCondition: Used
US$ 22.29
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xvi, 249 p. Hardcover. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Contemporary issues in technology education. Sprache: Englisch.

Published by _ 2005
Seller: Démons & Merveilles, Joinville, FranceDémons & Merveilles
Contact seller5-star sellerCondition: Used - Very good
US$ 3.52
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Condition: Very Good. french édition - zone 2 Europe -en bon état. Envoi rapide et soigné dans enveloppe à bulles depuis France. 18x14x1cm. 2005. DVD. Chaque maison cache un secret les murs ont des oreilles mais la bouche cousue. Il faut poser longtemps la joue contre leur sein comme un docteur fiévreux pour les entendre respire…r. A Dun-le-Palestel dans la Creuse la maison de famille du narrateur en a si gros sur le c?ur et tant à dire qu'on va la confesser pièce après pièce l'écouter se raconter souvenirs dérangés vérités arrangées les choses et les gens tels qu'ils furent les échos et les ombres qu'il en reste. Elle finira bien par lâcher cequ'elle sait. Elle sait l'histoire d'un père qui lui avait choisi de se taire. Very Good.

Kultur & Gespenster. Nr. 15 2015: Ghostbusters.
Bauer, Suse; Sandrock, Stefan; Falk, Sabine; Lewitzky, Uwe; Göhring, Jonas; Schmidt In Der Beek, Hank; Mauss, Jan-Holger; May Williams, Alice; Gordon, Julia; Johnson, Jasmine; Ohrt, Roberto; Felsch, Philipp; Hope, Andy; Burdach, Sebastian
- Softcover
Seller: Druckwaren Antiquariat, Salzwedel, GermanyDruckwaren Antiquariat
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Condition: Used - Fine
US$ 11.73
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kart., broschiert. Condition: Sehr gut. 230 S., Ill., 23 cm. Einband leicht berieben, ansonsten sehr gut erh. ISBN: 9783941613072 Sprache: Deutsch Gewicht in Gramm: 510.

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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US$ 57.60
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Paperback. Condition: Brand New. 308 pages. 8.75x6.00x0.75 inches. In Stock.

Kultur & Gespenster - Ausgabe 15 - Winter 2015: Ghostbusters
Felsch, Philipp / Roberto Ohrt / Jan-Holger Mauss / Nora Sdun / Sabine Falk / Sebastian Burdach / Uwe Lewitzky und Jonas Göhring / Hank Schmit in der Beek / Stefan Sandrock / Jasmine Johnson und Alice May Williams
Published by Hamburg, Textem-Verlag 2015
- Softcover
- First Edition
Seller: Antiquariat Orban & Streu GbR, Frankfurt am Main, GermanyAntiquariat Orban & Streu GbR
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Erstausgabe, 232 S. mit zahlreichen s/w und Farbabbildungen und einem Faltposter (47 x 66 cm), farbig illustr. original Kartonage (Paperback), Rückdeckel nahe unterer Kante mit zwei winzigen Fleckchen, sonst schönes, sauberes Exemplar. Mit e. Plakat von Jasmine Johnson & Alice May Williams: A glossary of hand gestures for critic…al discussion Angaben zu Herausgeber und an der Ausgabe beteiligter Personen im Impressum Abholung im Ladengeschäft in Frankfurt am Main (Nordend ggü. Musterschule) möglich. Das spart die Portokosten. Pickup at the store in Frankfurt am Main (Nordend, close to Musterschule) is possible. It saves the shipping costs.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 22.83
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
US$ 65.04
US$ 37.00 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasin…gly savvy in their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that accompanies massive public interest. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
US$ 30.71
US$ 85.79 shippingShips from United Kingdom to U.S.A.Quantity: 15 available
Paperback. Condition: New. Digital games have become an increasingly pervasive aspect of everyday life as well as an embattled cultural phenomenon in the twenty-first century. As new media technologies diffuse around the world and as the depth and complexity of gaming networks increase, scholars are becoming increasingly savvy i…n their approach to digital games. While aesthetic and psychological approaches to the study of digital games have garnered the most attention in the past, scholars have only recently begun to study the important social and cultural aspects of digital games. This study sketches some of the various trajectories of digital games in modern Western societies, looking first at the growth and persistence of the moral panic that continues to accompany massive public interest in digital games. The book then continues with what it deems a new phase of games research exemplified by systematic examination of specific aspects of digital games and gaming. Section One includes four chapters that collectively consider politics and the negotiation of power in game worlds. Section Two details the ideological webs within which games are produced and consumed. Specifically, this important section offers a critical cultural analysis of the hegemony that exists within games and its influence upon players' personal ideologies. To conclude this analysis, Section Three examines game design features that relate to players' self-characterization and social development within digital game worlds. Section Four explores the important relationship between the producers and consumers of digital games, especially insomuch as this relationship is giving rise to a community of novices and professionals who will together determine the future of gaming and--to a degree--popular culture.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 22.61
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PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
Contact seller5-star sellerCondition: New
US$ 159.55
US$ 15.81 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Condition: New. In.

- Hardcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
Contact seller5-star sellerCondition: New
US$ 159.55
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Condition: New. In.

- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 222.76
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Condition: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.

- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New.

- Hardcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
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Condition: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.