Yoder Michele E (12 results)

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  • Language: English

    Published by Edward Elgar Publishing Ltd, GB, 2022

    1839102446 / 9781839102448

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    US$ 42.54

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    Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Language: English

    Published by Edward Elgar, 2022

    1839102446 / 9781839102448

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Condition: New

    US$ 34.89

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    Paperback. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.

  • Language: English

    Published by Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    US$ 36.12

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    Condition: New. In English.

  • Language: English

    Published by Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

    • Softcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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  • Language: English

    Published by Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condition: Used - Very good

    US$ 74.12

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    hardcover. Condition: Very Good.

  • Language: English

    Published by Edward Elgar Publishing Ltd, GB, 2022

    1839102446 / 9781839102448

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Language: English

    Published by Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    Condition: New

    US$ 146.81

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  • Language: English

    Published by Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    US$ 140.61

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    Condition: New. In English.

  • Language: English

    Published by Edward Elgar Publishing, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Books Puddle, New York, NY, U.S.A.Books Puddle

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  • Language: English

    Published by Edward Elgar Publishing Ltd, GB, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    US$ 170.47

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    Hardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Language: English

    Published by Edward Elgar, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Condition: New

    US$ 163.57

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    Hardcover. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.

  • Language: English

    Published by Edward Elgar Publishing Ltd, GB, 2022

    183910242X / 9781839102424

    • Hardcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    US$ 169.61

    US$ 86.98 shipping 
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    Quantity: Over 20 available

    Hardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.