Isbn: 9780816687169 - Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (volume 53) (electronic Mediations) (22 results)

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
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Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Language: English
Published by MP - University Of Minnesota Press, 2017
- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
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Language: English
Published by University of Minnesota Press, 2017
- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condition: Good. A playful and provocative call to stop playing videogames and begin making metagames.

Language: English
Published by University of Minnesota Press, 2017
- Softcover
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contact seller5-star sellerCondition: Used - Very good
US$ 41.68
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Paperback. Condition: Very Good. A playful and provocative call to stop playing videogames and begin making metagames.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 39.05
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Condition: New.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
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Condition: new.

Language: English
Published by University of Minnesota Press, 2017
- Softcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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Paperback. Condition: Good. A playful and provocative call to stop playing videogames and begin making metagames.

Language: English
Published by University of Minnesota Press, 2017
- Softcover
Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
Contact seller4-star sellerCondition: Used - Very good
US$ 43.76
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Paperback. Condition: Very Good. A playful and provocative call to stop playing videogames and begin making metagames.

Language: English
Published by Univ of Minnesota Pr, 2017
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
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Paperback. Condition: Brand New. 400 pages. 8.50x5.50x2.00 inches. In Stock.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
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Condition: New.

Language: English
Published by University of Minnesota Press, 2017
- Softcover
- First Edition
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
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Condition: New. Series: Electronic Mediations. Num Pages: 400 pages, 77. BIC Classification: UDX. Category: (G) General (US: Trade). Dimension: 139 x 215 x 51. . . 2017. 1st Edition. Paperback. . . . .

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections
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Condition: New. In English.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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Condition: New.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condition: New.

Language: English
Published by University of Minnesota Press, 2017
- Softcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
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Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK
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US$ 37.17
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Condition: As New. Unread book in perfect condition.

Language: English
Published by University of Minnesota Press, 2017
- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condition: New. Series: Electronic Mediations. Num Pages: 400 pages, 77. BIC Classification: UDX. Category: (G) General (US: Trade). Dimension: 139 x 215 x 51. . . 2017. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
More imagesLanguage: English
Published by University of Minnesota Press, Minneapolis, 2017
- Softcover
- First Edition
Seller: RightWayUp Books, Woodbridge, SUFFO, United KingdomRightWayUp Books
Contact seller5-star sellerCondition: Used - As new
US$ 23.82
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Soft cover. Condition: As New. 1st Edition. Boluk, Stephanie and Patrick Lemieux. Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames. Minneapolis: University of Minnesota Press, 2017. Paperback, as new, unread. Illustrated card covers. Binding strong and tight. 379pp., contents clean and bright. The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames—we make metagames. RightWayUp Books aims to provide accurate and detailed descriptions. We do not use AI and all images are of the actual book for sale - no stock images are ever used. Thank you for looking at this listing.…

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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US$ 63.06
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Condition: As New. Unread book in perfect condition.

Language: English
Published by Univ Of Minnesota Press, 2017
- Softcover
Seller: GoldBooks, Denver, CO, U.S.A.GoldBooks
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US$ 66.45
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Paperback. Condition: new. New Copy. Customer Service Guaranteed.

Language: English
Published by University Of Minnesota Press, 2017
- Softcover
- Print on Demand
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as 'games about games,' metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames-we make metagames. 400 pp. Englisch.…

Language: English
Published by University Of Minnesota Press, 2017
- Softcover
- Print on Demand
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 36.43
US$ 39.20 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as 'games about games,' metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames-we make metagames.…