ISBN: 9781476676913 - Who's in the Game?: Identity and Intersectionality in Classic Board Games (studies in Gaming) (17 results)

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  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

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    paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

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  • Language: English

    Published by McFarland and Co Inc, US, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. Some board games--like Candy Land, Chutes and Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.…

  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by McFarland & Co Inc, Jefferson, NC, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

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    Paperback. Condition: new. Paperback. Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by McFarland & Co Inc, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by McFarland Publishing, 2021

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Paperback. Condition: Brand New. 249 pages. 9.00x6.00x0.50 inches. In Stock.

  • Language: English

    Published by McFarland & Co Inc, Jefferson, NC, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condition: new. Paperback. Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: Home-set, Mannheim, GermanyHome-set

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    Softcover/Taschenbuch. Condition: Neu. Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values. Sprache: Englisch Gewicht in Gramm: 462.…

  • Language: English

    Published by McFarland and Co Inc, US, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. Some board games--like Candy Land, Chutes and Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.…

  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover
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    Seller: Majestic Books, Hounslow, United KingdomMajestic Books

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    Condition: New. Print on Demand pp. 249.

  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover
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    Seller: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condition: New. Print on Demand pp. 249.

  • Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover
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    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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    Condition: New. PRINT ON DEMAND pp. 249.

  • Language: English

    Published by McFarland & Co Inc, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover
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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework.…

  • Language: English

    Published by Mcfarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations. But over time, updates to games have created significantly different messages about personal identity and evolving social values. Games offer representations of gender, sexuality, race, ethnicity, religion, age, ability and social class that reflect the status quo and respond to social change. Using popular mass-market games, this rhetorical assessment explores board design, game implements (tokens, markers, 3-D elements) and playing instructions. This book argues the existence of board games as markers of an ever-changing sociocultural framework, exploring the nature of play and how games embody and extend societal themes and values.…

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    Language: English

    Published by McFarland, 2020

    1476676917 / 9781476676913

    Series: Book 20 of 33 - Studies in Gaming

    • Softcover
    • Print on Demand

    Seller: preigu, Osnabrück, Germanypreigu

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    Taschenbuch. Condition: Neu. Who's in the Game? | Identity and Intersectionality in Classic Board Games | Terri Toles Patkin | Taschenbuch | Studies in Gaming | Englisch | 2020 | McFarland | EAN 9781476676913 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …