ISBN: 9781610690461 - Crash Course in Gaming (16 results)

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  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    US$ 59.32

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  • Language: English

    Published by Libraries Unlimited 11/25/2013, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

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    Paperback or Softback. Condition: New. Crash Course in Gaming. Book.

  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condition: Used - As new

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New

    US$ 67.86

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    Condition: New. In English.

  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

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  • Language: English

    Published by Libraries Unltd Inc, 2013

    161069046X / 9781610690461

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    Condition: New

    US$ 86.45

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    Paperback. Condition: Brand New. 125 pages. 10.75x8.25x0.50 inches. In Stock.

  • Language: English

    Published by Libraries Unlimited 2013-11, 2013

    161069046X / 9781610690461

    • Softcover
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    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    Condition: New

    US$ 57.02

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    PF. Condition: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Bloomsbury Publishing Plc, 2013

    161069046X / 9781610690461

    • Softcover
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    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Bloomsbury Publishing Plc, 2013

    161069046X / 9781610690461

    • Softcover
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    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Bloomsbury Publishing Plc, Englewood, 2013

    161069046X / 9781610690461

    • Softcover
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    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condition: new. Paperback. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canand shoulddo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Language: English

    Published by ABC-CLIO, 2013

    161069046X / 9781610690461

    • Softcover
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    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    US$ 69.85

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    Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by Bloomsbury Publishing Plc, Englewood, 2013

    161069046X / 9781610690461

    • Softcover
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    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

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    Paperback. Condition: new. Paperback. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st centuryall of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program canand shoulddo much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information. Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

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    US$ 66.80

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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Video games aren t just for kids anymore. This book will describe the why and how to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.&Uumlber den Autor.…

  • Language: English

    Published by Libraries Unlimited, 2013

    161069046X / 9781610690461

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    US$ 91.25

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games aren't just for kids anymore. This book will describe the 'why' and 'how' to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons.Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and 'reading' the combination of words and graphics are vital skills for the 21st century-all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can-and should-do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.…