Seller: Once Upon A Time Books, Siloam Springs, AR, U.S.A.
Paperback. Condition: Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear .
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: AwesomeBooks, Wallingford, United Kingdom
Paperback. Condition: Very Good. ActionScript for Multiplayer Games and Virtual Worlds (One-Off) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Seller: Book Haven, Wellington, WLG, New Zealand
Paperback. Condition: Good. ActionScript for Multiplayer Games and Virtual Worlds explains fundamental multiplayer concepts from connecting to a server to real-time latency hiding techniques. In this book you ll learn: How to connect users to achieve real-time interaction When to make decisions on the server versus the game client Time synchronization techniques How to use dead reckoning smoothing to hide network latency. Front cover worn and plastic coating on cover peeling bottom front. 299 pages.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 95.84
Quantity: 1 available
Add to basketPaperback. Condition: Brand New. 1st edition. 299 pages. 9.00x7.25x0.75 inches. In Stock.