Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Seller: Lakeside Books, Benton Harbor, MI, U.S.A.
US$ 26.76
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Add to basketCondition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit 0.9. Book.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 30.23
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 53.34
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Add to basketCondition: New. In English.
Seller: Chiron Media, Wallingford, United Kingdom
US$ 48.91
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Add to basketPaperback. Condition: New.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Paperback. Condition: New.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 46.96
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Add to basketPaperback. Condition: Brand New. 2nd edition. 208 pages. 9.75x7.00x0.50 inches. In Stock.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 51.35
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 495.
Seller: Majestic Books, Hounslow, United Kingdom
US$ 67.60
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Seller: Biblios, Frankfurt am main, HESSE, Germany
US$ 74.67
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Add to basketCondition: New. PRINT ON DEMAND.
Seller: moluna, Greven, Germany
US$ 41.88
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Updates what was a best (or strong) selling book on Swift games development Day and date release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016Written by iOS game app developer, publisher and expert author, Jim Goodwill.