Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 72.26
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Published by CRC Press 2021-01-12, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 82.47
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Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. 1st edition NO-PA16APR2015-KAP.
Published by Taylor & Francis Ltd, London, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of Chinas Central Academy of Fine Arts and New Yorks School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvels Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas. This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Taylor & Francis Ltd, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. 2020. 1st Edition. Paperback. . . . . .
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 824 pages. 9.01x5.98x1.65 inches. In Stock.
Published by Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Published by Taylor & Francis Ltd, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2020. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
Published by Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Condition: New. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the Unive.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 824 pages. 9.01x5.98x1.65 inches. In Stock.
Published by Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Creating Games with Unreal Engine, Substance Painter, & Maya | Models, Textures, Animation, & Blueprint | Kassandra Arevalo (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2021 | CRC Press | EAN 9780367512637 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Published by Taylor & Francis Ltd, London, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of Chinas Central Academy of Fine Arts and New Yorks School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvels Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas. This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by CRC Press 2021-01-12, 2021
ISBN 10: 036751267X ISBN 13: 9780367512675
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
Hardcover. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Condition: New.
Published by Taylor and Francis Ltd, GB, 2021
ISBN 10: 0367512637 ISBN 13: 9780367512637
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. Written by industry professionals with real-world experience in building assets and games. Build a complete game from start to finish. Learn what the pros use: construct all assets using the tools used at industries across the world. All software used are free to students. When complete, students will have a playable version of an FPS game.Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas.Kassandra Arevalo is an instructor of 3D Animation and Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.