Designing Games Pygame Python by Kent Armando (5 results)

Author
Title
Refine with Advanced Search

Refine your search

  • Books (5)

  • New (5)

to

Custom price range (US$)

to

  • Language: English

    Published by Independently Published, 2026

    9798195321185

    • Softcover

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    5-star seller
    Contact seller

    Condition: New

    US$ 31.34

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Independently Published, 2026

    9798195321185

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 29.26

    US$ 5.57 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Independently Published, 2026

    9798195321185

    • Softcover
    • Print on Demand

    Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    5-star seller
    Contact seller

    Condition: New

    US$ 28.99

     Free Shipping 
    Ships within U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. Build games that actually hold up, or keep restarting every time your code breaks?Most Pygame tutorials show you how to make something run. Very few show you how to make it last. This book focuses on what's missing: structure, stability, and systems that scale as your game grows.Designing 2D Games with Pygame and Python is built around one core idea, real games are systems, not scripts. If you've ever followed a tutorial and ended up with messy code you couldn't extend, this book fixes that problem by teaching you how to build clean, reusable, and production-ready game architecture using Python.Inside, you won't just learn features, you'll build working systems step by step: A stable game loop that handles input, timing, and rendering without breakingMovement systems that feel responsive and consistent across devicesCollision handling that avoids jitter, glitches, and unpredictable behaviorClean project structures that keep your code organized as complexity increasesAnimation, state management, and player feedback that make your game feel completePerformance optimization and packaging techniques to prepare your game for real distributionBy the end, you'll have built both an arcade-style game and a scalable platformer system, along with a reusable framework you can apply to your own ideas.This is not a theory. It is practical, system-focused development designed for learners, indie developers, and anyone serious about creating 2D games that don't fall apart as they grow.If you want more than just "working code", if you want control, clarity, and the ability to build games independently, this is where you start.Get your copy now and build games that actually scale. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Language: English

    Published by Independently published, 2026

    9798195321185

    • Softcover
    • Print on Demand

    Seller: California Books, Miami, FL, U.S.A.California Books

    4-star seller
    Contact seller

    Condition: New

    US$ 29.00

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New. Print on Demand.

  • Language: English

    Published by Independently Published, 2026

    9798195321185

    • Softcover
    • Print on Demand

    Seller: CitiRetail, Stevenage, United KingdomCitiRetail

    5-star seller
    Contact seller

    Condition: New

    US$ 33.77

    US$ 49.54 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: 1 available

    Paperback. Condition: new. Paperback. Build games that actually hold up, or keep restarting every time your code breaks?Most Pygame tutorials show you how to make something run. Very few show you how to make it last. This book focuses on what's missing: structure, stability, and systems that scale as your game grows.Designing 2D Games with Pygame and Python is built around one core idea, real games are systems, not scripts. If you've ever followed a tutorial and ended up with messy code you couldn't extend, this book fixes that problem by teaching you how to build clean, reusable, and production-ready game architecture using Python.Inside, you won't just learn features, you'll build working systems step by step: A stable game loop that handles input, timing, and rendering without breakingMovement systems that feel responsive and consistent across devicesCollision handling that avoids jitter, glitches, and unpredictable behaviorClean project structures that keep your code organized as complexity increasesAnimation, state management, and player feedback that make your game feel completePerformance optimization and packaging techniques to prepare your game for real distributionBy the end, you'll have built both an arcade-style game and a scalable platformer system, along with a reusable framework you can apply to your own ideas.This is not a theory. It is practical, system-focused development designed for learners, indie developers, and anyone serious about creating 2D games that don't fall apart as they grow.If you want more than just "working code", if you want control, clarity, and the ability to build games independently, this is where you start.Get your copy now and build games that actually scale. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.