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Developing Turn Based Multiplayer Games by Rajiv Yadu (24 results)

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  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

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  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

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    Condition: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover

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  • Language: English

    Published by APress, US, 2018

    1484238605 / 9781484238608

    • Softcover

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    Paperback. Condition: New. Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.…

  • Language: English

    Published by APress, US, 2018

    1484238605 / 9781484238608

    • Softcover

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    Paperback. Condition: New. Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.…

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover
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  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover

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    Paperback. Condition: Brand New. 206 pages. 9.25x6.00x0.75 inches. In Stock.

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover

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  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

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  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover

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    Condition: New. 2018. First Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    Condition: New. In English.

  • Language: English

    Published by Apress, Incorporated, 2018

    1484238605 / 9781484238608

    • Softcover

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  • Language: English

    Published by Apress, Incorporated, 2018

    1484238605 / 9781484238608

    • Softcover

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  • Language: English

    Published by APress, US, 2018

    1484238605 / 9781484238608

    • Softcover

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    Paperback. Condition: New. Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.…

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover

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    Taschenbuch. Condition: Neu. Developing Turn-Based Multiplayer Games | with GameMaker Studio 2 and NodeJS | Yadu Rajiv | Taschenbuch | xv | Englisch | 2018 | Apress | EAN 9781484238608 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Language: English

    Published by APress, US, 2018

    1484238605 / 9781484238608

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Paperback. Condition: New. Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.…

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover
    • Print on Demand

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    Condition: new. Questo è un articolo print on demand.

  • Language: English

    Published by Apress 2018-11, 2018

    1484238605 / 9781484238608

    • Softcover
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    Seller: Chiron Media, Wallingford, United KingdomChiron Media

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    PF. Condition: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Language: English

    Published by Apress Nov 2018, 2018

    1484238605 / 9781484238608

    • Softcover
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    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.What You Will LearnDiscover the architecture of GameMaker Studio 2Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJSMaster GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required. 224 pp. Englisch.…

  • Language: English

    Published by Apress, Incorporated, 2018

    1484238605 / 9781484238608

    • Softcover
    • Print on Demand

    Seller: Biblios, frankfurt am main, HESSE, GermanyBiblios

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  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create your first turn-based multiplayer game using GameMaker Studio 2's built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.What You Will LearnDiscover the architecture of GameMaker Studio 2Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJSMaster GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.…

  • Language: English

    Published by Apress, 2018

    1484238605 / 9781484238608

    • Softcover
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    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Covers the new networking features of GameMaker Studio 2Includes GameMaker Studio 2 and NodeJS integrationDevelops a complete game from scratchIncludes tips on server security and cross-platform de.…

  • Language: English

    Published by APress, Berkley, 2018

    1484238605 / 9781484238608

    • Softcover
    • First Edition
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    Paperback. Condition: new. Paperback. Create your first turn-based multiplayer game using GameMaker Studio 2s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Language: English

    Published by Apress, Apress Nov 2018, 2018

    1484238605 / 9781484238608

    • Softcover
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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Covers the new networking features of GameMaker Studio 2Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 224 pp. Englisch.