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Condition: Good. Bk & Disk. Used book that is in clean, average condition without any missing pages.
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Good. Bk & Disk. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or limited writing/highlighting. We ship orders daily and Customer Service is our top priority!
Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.2.
US$ 16.06
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Add to basketCondition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
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Add to basketCondition: Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,650grams, ISBN:9780387942889.
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Add to basketCondition: New.
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Add to basketCondition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher.
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Add to basketCondition: Gut. Zustand: Gut | Sprache: Englisch | Produktart: Bücher.
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Condition: New.
US$ 70.36
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Add to basketCondition: New. In.
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Add to basketPaperback. Condition: New.
Condition: New. pp. 306 1st Edition.
Condition: New. pp. 320.
US$ 85.25
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Add to basketCondition: New. pp. 306.
Published by Springer Berlin Heidelberg, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 64.17
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.
Published by Springer-Verlag New York Inc, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
US$ 91.72
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Add to basketPaperback. Condition: Brand New. 2nd edition. 320 pages. German language. 9.25x6.10x0.67 inches. In Stock.
US$ 95.02
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Add to basketCondition: New. pp. 306.
Published by Springer Berlin Heidelberg, Springer Berlin Heidelberg Jan 1995, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
US$ 64.17
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Add to basketTaschenbuch. Condition: Neu. Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 320 pp. Englisch.
US$ 117.69
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Add to basketPaperback. Condition: Like New. Like New. book.
Published by Springer Berlin Heidelberg Jan 1995, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
US$ 64.17
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons. 320 pp. Englisch.
Seller: Majestic Books, Hounslow, United Kingdom
US$ 89.56
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Add to basketCondition: New. Print on Demand pp. 320 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam.
Seller: Biblios, Frankfurt am main, HESSE, Germany
US$ 100.00
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Add to basketCondition: New. PRINT ON DEMAND pp. 320.
Published by Springer Berlin Heidelberg, 1995
ISBN 10: 3540942882 ISBN 13: 9783540942887
Language: English
Seller: moluna, Greven, Germany
US$ 58.03
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Add to basketKartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply.