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Published by A K Peters/CRC Press, 2022
ISBN 10: 1032401796 ISBN 13: 9781032401799
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Published by A K Peters/CRC Press, 2022
ISBN 10: 1032401796 ISBN 13: 9781032401799
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Language: English
Published by A K Peters/CRC Press, 2022
ISBN 10: 1032401796 ISBN 13: 9781032401799
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Language: English
Published by Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032852852 ISBN 13: 9781032852850
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Paperback. Condition: New. Welcome to the fifth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you're just the lucky soul who gets to do the work, this book is for you!
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Language: English
Published by Taylor & Francis Ltd, 2022
ISBN 10: 1032401796 ISBN 13: 9781032401799
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Language: English
Published by Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032852852 ISBN 13: 9781032852850
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Welcome to the fifth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.Game audio programmers at all skill levels will find something to learn in this book. The methods in these pages have been used in games of all sizes and shapes, from large AAA titles down to small indie games, so they are all tried and tested and ready for you to apply in your own game audio code. There are chapters about speech systems, asynchronous multithreaded audio engine architecture, impulse responses, and more.This collection compiles topics from a vast body of advanced knowledge and wisdom about game audio programming. Whether you are a newly minted game audio programmer or an expert, or if you're just the lucky soul who gets to do the work, this book is for you!
Language: English
Published by A K Peters/CRC Press, 2022
ISBN 10: 1032401796 ISBN 13: 9781032401799
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Language: English
Published by A K Peters/CRC Press, 2022
ISBN 10: 1032401796 ISBN 13: 9781032401799
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Published by CRC Press 2020-09-30, 2020
ISBN 10: 0367658348 ISBN 13: 9780367658342
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Condition: New. pp. 232.