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Published by The MIT Press, 2020
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Published by MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Language: English
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Hardcover. Condition: new. Hardcover. A comprehensive introduction to the latest research and theory on learning and instruction with computer games.This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.ContributorsRoger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan A comprehensive introduction to the latest research and theory on learning and instruction with computer games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Published by MIT Press 2020-03-03, 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Language: English
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Buch. Condition: Neu. Handbook of Game-Based Learning | Bruce D. Homer (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2020 | MIT Press Ltd | EAN 9780262043380 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Published by MIT Press Ltd Feb 2020, 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Neuware - A comprehensive introduction to the latest research and theory on learning and instruction with computer games.
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