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Paperback. Condition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.
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Add to basketPAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
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Add to basketPaperback. Condition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.
Published by O'Reilly Media 7/22/2012, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Paperback or Softback. Condition: New. Hlsl and Pixel Shaders for Xaml Developers: A Comprehensive Guide to Creating Hlsl Pixel Shaders for Wpf and Silverlight Applications 0.73. Book.
Published by O'Reilly Media, Incorporated, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Published by O'Reilly Media, Inc, USA, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Published by O'Reilly Media, Incorporated, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Condition: New. pp. 204.
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First Edition
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Add to basketCondition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. Num Pages: 204 pages, Illustrations. BIC Classification: UMX. Category: (XV) Technical / Manuals. Dimension: 232 x 177 x 11. Weight in Grams: 360. . 2012. 1st Edition. Paperback. . . . .
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Condition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. Num Pages: 204 pages, Illustrations. BIC Classification: UMX. Category: (XV) Technical / Manuals. Dimension: 232 x 177 x 11. Weight in Grams: 360. . 2012. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Published by O'Reilly Media 2012-07-22, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Published by Oreilly & Associates Inc, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Add to basketPaperback. Condition: Brand New. 75 pages. 9.19x7.00x0.51 inches. In Stock.
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Add to basketPaperback. Condition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.
Published by O'Reilly Media, Inc., 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Add to basketCondition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the la.
Published by O'reilly Media Aug 2012, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Add to basketTaschenbuch. Condition: Neu. Neuware - Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn t use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.
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Add to basketPaperback. Condition: New. Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.
Published by O'Reilly Media, Inc, USA, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Published by Oreilly & Associates Inc, 2012
ISBN 10: 144931984X ISBN 13: 9781449319847
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketPaperback. Condition: Brand New. 75 pages. 9.19x7.00x0.51 inches. In Stock. This item is printed on demand.