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Condition: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition.Please note:-May include library or rental stickers, stamps, or markings.-Supplemental materials e.g., CDs, access codes, inserts are not guaranteed.-Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. -Sourced from donation centers; authenticity not verified with publisher. Your satisfaction is our top priority! If you have any questions or concerns about your order, please donât hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading!
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Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.75.
Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
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Add to basketPaperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
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Add to basketpaperback. Condition: Befriedigend. 456 Seiten; 9781484233238.4 Gewicht in Gramm: 1.
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Add to basketCondition: New. 2018. 2nd ed. Paperback. . . . . .
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Add to basketPaperback. Condition: New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketPaperback. Condition: Brand New. 2nd edition. 433 pages. 10.00x7.00x1.00 inches. In Stock.
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Add to basketKartoniert / Broschiert. Condition: New. Learn to apply Java programming concepts to video game developmentCreate 12 video game prototypes across a variety of genresJoin the growing LibGDX user community with hundreds of GitHub contributors.
Published by Apress, Apress Jan 2018, 2018
ISBN 10: 1484233239 ISBN 13: 9781484233238
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
US$ 96.24
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Add to basketTaschenbuch. Condition: Neu. Neuware -The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 456 pp. Englisch.
US$ 127.00
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Add to basketPaperback. Condition: New. 2nd ed. Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketPaperback. Condition: Brand New. 2nd edition. 433 pages. 10.00x7.00x1.00 inches. In Stock. This item is printed on demand.
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 933.
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data. 456 pp. Englisch.
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 99.33
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.What You Will LearnCreate 12 complete video game projectsMaster advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game developmentGain practical experience with game design topics, including user interface design, gameplay balancing, and randomized contentIntegrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllersWho This Book Is ForThe target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.