Lectures Game Theory Computer (22 results)
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Published by Cambridge : Cambridge University Press, 2011
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Condition: Gut. xii, 295 pages Innen sauberer, guter Zustand. Hardcover, Pappeinband mit den üblichen Bibliotheks-Markierungen, Stempeln und Einträgen, innen wie außen, siehe Bilder. Möglich sind auch Kleber- und Etikettenreste sowie Abdrücke abgelöster Bibliotheksschilder. B16-04-07O|[X3857] Sprache: Englisch Gewicht in Gramm: 762. …

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Condition: New. A collection of lectures on various aspects of game theory relevant for computer scientists. Editor(s): Apt, Krzysztof R.; Gradel, Erich. Num Pages: 308 pages, 45 b/w illus. 5 tables 60 exercises. BIC Classification: PBUD; UYA. Category: (P) Professional & Vocational. Dimension: 252 x 173 x 24. Weight in Grams: 768. . 2011. Illustrated. hardcover. . . . .…

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Condition: New. A collection of lectures on various aspects of game theory relevant for computer scientists. Editor(s): Apt, Krzysztof R.; Gradel, Erich. Num Pages: 308 pages, 45 b/w illus. 5 tables 60 exercises. BIC Classification: PBUD; UYA. Category: (P) Professional & Vocational. Dimension: 252 x 173 x 24. Weight in Grams: 768. . 2011. Illustrated. hardcover. . . . . Books ship from the US and Ireland.…

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Gebundene Ausgabe. Condition: Neu. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. Sprache: Englisch Gewicht in Gramm: 657.…

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Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.…

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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a val.…

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Hardcover. Condition: new. Hardcover. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a valuable guide to current research for both students and researchers alike. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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