Ready to Use Gaming Programs Libraries (13 results)

- Softcover
Seller: GoldBooks, Denver, CO, U.S.A.GoldBooks
Contact seller5-star sellerCondition: New
US$ 62.33
US$ 5.50 shippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. New Copy. Customer Service Guaranteed.

- Softcover
Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand
Contact seller5-star sellerCondition: New
US$ 68.93
US$ 7.75 shippingShips from Italy to U.S.A.Quantity: 8 available
Condition: new.

- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
Contact seller5-star sellerCondition: New
US$ 76.13
Free ShippingShips from United Kingdom to U.S.A.Quantity: 4 available
Paperback. Condition: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public…, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.

- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 69.48
US$ 16.68 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: Brand New. 368 pages. 8.75x6.00x0.75 inches. In Stock.

Language: English
Published by American Library Association, Chicago, IL, 2020
- Softcover
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
US$ 90.32
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas…from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Softcover
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.
Contact seller5-star sellerCondition: New
US$ 81.23
US$ 11.97 shippingShips from Ireland to U.S.A.Quantity: 1 available
Condition: New. 2020. Paperback. . . . . .

- Softcover
Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
Contact seller5-star sellerCondition: New
US$ 96.32
US$ 10.50 shippingShips within U.S.A.Quantity: 1 available
Condition: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.

- Softcover
Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE
Contact seller5-star sellerCondition: New
US$ 88.41
US$ 21.22 shippingShips from United Kingdom to U.S.A.Quantity: 8 available
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

- Softcover
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 82.79
US$ 6.70 shippingShips from United Kingdom to U.S.A.Quantity: 7 available
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
US$ 74.10
US$ 86.75 shippingShips from United Kingdom to U.S.A.Quantity: 4 available
Paperback. Condition: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public…, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.

Language: English
Published by American Library Association, Chicago, IL, 2020
- Softcover
Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contact seller5-star sellerCondition: New
US$ 138.10
US$ 37.00 shippingShips from Australia to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas…from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

- Softcover
Seller: Majestic Books, Hounslow, United KingdomMajestic Books
Contact seller4-star sellerCondition: New
US$ 88.79
US$ 8.68 shippingShips from United Kingdom to U.S.A.Quantity: 3 available
Condition: New. pp. 352.

- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 103.62
US$ 3.99 shippingShips within U.S.A.Quantity: 3 available
Condition: New. pp. 352.