Role Gamification Software Development (15 results)

Title: 
Refine with Advanced Search

Refine your search

  • Books (15)

to

Custom price range (US$)

to

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: New

    US$ 151.35

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: California Books, Miami, FL, U.S.A.California Books

    5-star seller
    Contact seller

    Condition: New

    US$ 154.00

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 162.40

    US$ 2.64 shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: New

    US$ 154.21

    US$ 19.84 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New.

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

    5-star seller
    Contact seller

    Condition: New

    US$ 167.12

    US$ 14.94 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: New. In English.

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

    5-star seller
    Contact seller

    Condition: Used - As new

    US$ 169.30

    US$ 19.84 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by IntechOpen, 2021

    1839628626 / 9781839628627

    • Hardcover

    Seller: Buchpark, Trebbin, GermanyBuchpark

    5-star seller
    Contact seller

    Condition: Used - Fine

    US$ 103.50

    US$ 119.47 shipping 
    Ships from Germany to U.S.A.

    Quantity: 1 available

    Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process. …

  • Language: English

    Published by IntechOpen, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

    5-star seller
    Contact seller

    Condition: New

    US$ 154.22

    US$ 5.50 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by IntechOpen, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    5-star seller
    Contact seller

    Condition: New

    US$ 156.35

     Free Shipping 
    Ships within U.S.A.

    Quantity: Over 20 available

    HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Language: English

    Published by Intechopen Sep 2021, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

    5-star seller
    Contact seller

    Condition: New

    US$ 151.18

    US$ 26.17 shipping 
    Ships from Germany to U.S.A.

    Quantity: 2 available

    Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process. 144 pp. Englisch.…

  • Language: English

    Published by IntechOpen, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

    5-star seller
    Contact seller

    Condition: New

    US$ 179.90

    US$ 17.01 shipping 
    Ships from United Kingdom to U.S.A.

    Quantity: Over 20 available

    Hardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Language: English

    Published by IntechOpen, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: moluna, Greven, Germanymoluna

    5-star seller
    Contact seller

    Condition: New

    US$ 151.18

    US$ 55.74 shipping 
    Ships from Germany to U.S.A.

    Quantity: Over 20 available

    Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnIncreasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is th.…

  • Language: English

    Published by Intechopen, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

    5-star seller
    Contact seller

    Condition: New

    US$ 151.18

    US$ 71.30 shipping 
    Ships from Germany to U.S.A.

    Quantity: 1 available

    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.…

  • Language: English

    Published by Intechopen Sep 2021, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

    5-star seller
    Contact seller

    Condition: New

    US$ 151.18

    US$ 68.27 shipping 
    Ships from Germany to U.S.A.

    Quantity: 1 available

    Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.Books on Demand GmbH, Überseering 33, 22297 Hamburg 144 pp. Englisch.…

  • Language: English

    Published by IntechOpen, 2021

    1839628626 / 9781839628627

    • Hardcover
    • Print on Demand

    Seller: preigu, Osnabrück, Germanypreigu

    5-star seller
    Contact seller

    Condition: New

    US$ 151.18

    US$ 79.65 shipping 
    Ships from Germany to U.S.A.

    Quantity: 5 available

    Buch. Condition: Neu. The Role of Gamification in Software Development Lifecycle | Christos Kalloniatis | Buch | Gebunden | Englisch | 2021 | IntechOpen | EAN 9781839628627 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.…