Hardcover. Condition: Near Fine. 2nd Edition. Hardcover, second edition, xiv + 202 pages, NOT ex-library. Likely unread, clean and bright throughout with unmarked text, free of inscriptions and stamps, firmly bound. Mild external handling wear. Issued without a dust jacket. -- "This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. The book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book.".
US$ 162.24
Quantity: Over 20 available
Add to basketCondition: New. In.
Condition: As New. Unread book in perfect condition.
US$ 162.22
Quantity: Over 20 available
Add to basketCondition: New.
Condition: New.
US$ 181.20
Quantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
US$ 183.87
Quantity: 1 available
Add to basketHardcover. Condition: New. New. book.
Condition: New.
Condition: New. Softcover reprint of the original 2nd ed. 2018 edition NO-PA16APR2015-KAP.
Taschenbuch. Condition: Neu. Tangible Modeling with Open Source GIS | Anna Petrasova (u. a.) | Taschenbuch | xiv | Englisch | 2018 | Springer | EAN 9783030077358 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Language: English
Published by Springer-Verlag New York Inc, 2018
ISBN 10: 3319893025 ISBN 13: 9783319893020
Seller: Revaluation Books, Exeter, United Kingdom
US$ 225.04
Quantity: 2 available
Add to basketHardcover. Condition: Brand New. 2nd edition. 202 pages. 9.25x6.50x0.75 inches. In Stock.
Language: English
Published by Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3030077357 ISBN 13: 9783030077358
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book.
Buch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book.
US$ 254.92
Quantity: 1 available
Add to basketPaperback. Condition: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Language: English
Published by Springer-Verlag GmbH, 2016
ISBN 10: 3319257730 ISBN 13: 9783319257730
Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Language: English
Published by Springer International Publishing Dez 2018, 2018
ISBN 10: 3030077357 ISBN 13: 9783030077358
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book. 216 pp. Englisch.
Language: English
Published by Springer International Publishing Mai 2018, 2018
ISBN 10: 3319893025 ISBN 13: 9783319893020
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides an overview of the latestdevelopments in the fast growing field of tangible user interfaces. Itpresents a new type of modeling environment where the users interact withgeospatial data and simulations using 3D physical landscape model coupledwith 3D rendering engine. Multiple users can modify the physical model,while it is being scanned, providing input for geospatial analysis andsimulations. The results are then visualized by projecting images oranimations back on the physical model while photorealistic renderings ofhuman views are displayed on a computer screen or in a virtual realityheadset. New techniques and software which couple the hardware set-upwith open source GRASS GIS and Blender rendering engine, make thesystem instantly applicable to a wide range of applications in geoscienceeducation, landscape design, computer games, stakeholder engagement, andmany others.This second edition introduces a new more powerful version of the tangiblemodeling environment with multiple types of interaction, includingpolymeric sand molding, placement of markers, and delineation of areasusing colored felt patches. Chapters on coupling tangible interaction with3D rendering engine and immersive virtual environment, and a case studyintegrating the tools presented throughout this book, demonstrate the secondgeneration of the system - Immersive Tangible Landscape - that enhancesthe modeling and design process through interactive rendering of modeledlandscape.This book explains main components of Immersive Tangible LandscapeSystem, and provides the basic workflows for running the applications. Thefundamentals of the system are followed by series of example applicationsin geomorphometry, hydrology, coastal and fluvial flooding, fire spread,landscape and park design, solarenergy, trail planning, and others.Graduate and undergraduate students and educators ingeospatial science, earth science, landscape architecture, computer graphicsand games, natural resources and many others disciplines, will find this book useful asa reference or secondary textbook. Researchers who want to build and furtherdevelop the system will most likely be the core audience, but also anybody interestedin geospatial modeling applications (hazard risk management, hydrology, solarenergy, coastal and fluvial flooding, fire spread, landscape and park design)will want to purchase this book. 216 pp. Englisch.
Language: English
Published by Springer International Publishing, 2018
ISBN 10: 3030077357 ISBN 13: 9783030077358
Seller: moluna, Greven, Germany
US$ 143.16
Quantity: Over 20 available
Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The first book to introduce a tangible interface for geospatial analysis and simulationsIncludes a  new chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic .
Language: English
Published by Springer International Publishing, 2018
ISBN 10: 3319893025 ISBN 13: 9783319893020
Seller: moluna, Greven, Germany
US$ 143.16
Quantity: Over 20 available
Add to basketGebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The first book to introduce a tangible interface for geospatial analysis and simulationsIncludes a  new chapter on coupling tangible interaction with 3D rendering engine enhances the modeling and design process through interactive, realistic .
Seller: Majestic Books, Hounslow, United Kingdom
US$ 216.37
Quantity: 4 available
Add to basketCondition: New. Print on Demand.
Seller: Majestic Books, Hounslow, United Kingdom
US$ 217.16
Quantity: 4 available
Add to basketCondition: New. Print on Demand.
Language: English
Published by Springer, Springer Dez 2018, 2018
ISBN 10: 3030077357 ISBN 13: 9783030077358
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applicationsExplains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printingProvides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and moreSpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 216 pp. Englisch.
Language: English
Published by Springer, Springer Mai 2018, 2018
ISBN 10: 3319893025 ISBN 13: 9783319893020
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Buch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Teaches readers to build their own Tangible Landscape system with free and open source software and use it as a platform for developing new applicationsExplains how to create 3D landscape models from GIS data using technologies such as casting polymeric sand, CNC routing, and 3D printingProvides GRASS GIS workflows and python code snippets for analyzing topography, modeling surface water flow, analyzing viewsheds, designing trails, and moreSpringer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 216 pp. Englisch.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.