Tutorial Definitive Guide Programmable Real Time by Randima Fernando (19 results)

- Softcover
Seller: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East
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- Softcover
Seller: Zoom Books Company, Lynden, WA, U.S.A.Zoom Books Company
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- Softcover
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- Softcover
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- Softcover
Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-
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- Softcover
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- Softcover
Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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Language: English
Published by Addison-Wesley Professional March 2003, 2003
- Softcover
Seller: Pella Books, Pella, IA, U.S.A.Pella Books
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Language: English
Published by Pearson Education (US), United States, New Jersey, 2003
- Softcover
Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks
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Paperback. Condition: Very Good. "Cg is the key to unlocking the power of a new generation of programmable graphics hardware. This book is the definitive introduction to Cg, and will be essential for anyone programming high-quality real-time graphics. The Cg Tutorial will teach you to use Cg to create effects never before availa…ble for real-time applications." --Larry Gritz, Author of Advanced RenderMan (Morgan Kaufmann, 2000) "An important and timely book: Pixel-level procedural textures--animated clouds, fire, water, the whole bag of procedural tricks--finally go from the movie screen to the desktop. Access to computation of this power through a C-like language will usher in an exciting new era for the graphics community." --Ken Perlin, Professor, New York University Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, DirectX, Windows, Linux, Mac OS X, and console platforms, such as the Xbox, without having to program directly to the graphics hardware assembly language. Cg was developed by NVIDIA Corporation in close collaboration with Microsoft Corporation, and is compatible with both the OpenGL API and Microsoft's HLSL for DirectX 9.0. The Cg Tutorial explains how to implement both basic and advanced techniques for today's programmable GPU architectures. Major topics covered include: 3D transformations Per-vertex and per-pixel lighting Skinning and key-frame interpolation Environment mapping Bump mapping Fog Performance optimization Projective texturing Cartoon shading Compositing The accompanying CD-ROM includes the tools needed to run the sample programs in the book. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
More imagesLanguage: English
Published by Addison-Wesley Professional, 2003
- Softcover
Seller: Bookbot, Prague, Czech RepublicBookbot
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Softcover. Condition: Fair. Beilagen - fehlen / sind unvollständig; Aus Bibliothek aussortiert; Abnutzung / Risse - leicht.

- Softcover
Seller: Greener Books, London, United KingdomGreener Books
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Paperback. Condition: Used; Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.

- Softcover
Seller: YESIBOOKSTORE, MIAMI, FL, U.S.A.YESIBOOKSTORE
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paperback. Condition: As New.

- Softcover
Seller: Shakespeare Book House, Rockford, IL, U.S.A.Shakespeare Book House
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Condition: new.

- Softcover
Seller: liu xing, Nanjing, JS, Chinaliu xing
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US$ 65.73
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paperback. Condition: New. Paperback Pages Number: 280 Language: Chinese. Cg is the first high-level programming language for programmable graphics hardware design. The Cg Tutorial: Real-time programmable graphics authoritative guide to teach you how to write Cg programs. Programmable real-time graphics Cg Tutorial: The Definiti…ve Guide. Chapter 10. Chapter 1 briefly introduces Cg language. Subsequent Each chapter introduces Cg a conceptual and technical description. including the most simple Cg program. parameters. te.