Unreal Engine Game Programming by Dan Eluan (6 results)

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 54.74
US$ 39.22 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware - Ever opened Unreal Engine 5, stared at the blank viewport, and had no idea where to even begin You're not alone - and this book was written to fix that, one clear, hands-on step at a time.Most Unreal Engine resources force an early choice: learn Blueprints or learn C++. Pick wrong, and you hit a wall the moment a tutorial assumes knowledge you don't have. This book refuses that trade-off. You'll learn both, exactly where each one shines, so you're never stuck translating someone else's workflow into your own.Unreal Engine 5 Game Programming takes you from a completely empty project to a finished, playable third-person game - built chapter by chapter, system by system, with nothing skipped and nothing hand-waved. You won't just copy steps; you'll understand why each piece works, so you can walk away and build your own game ideas with confidence.Inside, you'll learn how to: - Build a fully controllable character using the Enhanced Input System, complete with movement, camera control, and sprint mechanics- Design real gameplay systems - health, inventory, scoring, and pickups - using reusable, professional-grade components- Bring enemies to life with Behavior Trees, AI Perception, and a complete combat loop- Craft a believable world with Lumen lighting, Nanite detail, sculpted landscapes, and custom materials- Add the finishing layer of polish - UI menus, sound design, Niagara particle effects, and physics-driven destruction- Package and publish your finished project like a professional developerEvery chapter builds directly on the last, culminating in one cohesive capstone project rather than a scattered pile of disconnected demos. By the final page, you won't have a folder of tutorial leftovers - you'll have a complete, playable game you built and understand from the ground up, plus the foundation to keep building long after you close this book.Written in plain, patient language with real code, real Blueprint graphs, and real troubleshooting advice for when things go wrong (because they will, and that's normal), this is the guide beginners wish they'd had from day one.You don't need a computer science degree. You don't need years of experience. You just need to start.Scroll up, grab your copy, and build the game you've been putting off - starting today.…

- Softcover
- Print on Demand
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contact seller5-star sellerCondition: New
US$ 36.63
Free ShippingShips within U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Ever opened Unreal Engine 5, stared at the blank viewport, and had no idea where to even begin? You're not alone - and this book was written to fix that, one clear, hands-on step at a time.Most Unreal Engine resources force an early choice: learn Blueprints or learn C++. Pick wrong, and you hit a wall the moment a tutorial assumes knowledge you don't have. This book refuses that trade-off. You'll learn both, exactly where each one shines, so you're never stuck translating someone else's workflow into your own.Unreal Engine 5 Game Programming takes you from a completely empty project to a finished, playable third-person game - built chapter by chapter, system by system, with nothing skipped and nothing hand-waved. You won't just copy steps; you'll understand why each piece works, so you can walk away and build your own game ideas with confidence.Inside, you'll learn how to: Build a fully controllable character using the Enhanced Input System, complete with movement, camera control, and sprint mechanicsDesign real gameplay systems - health, inventory, scoring, and pickups - using reusable, professional-grade componentsBring enemies to life with Behavior Trees, AI Perception, and a complete combat loopCraft a believable world with Lumen lighting, Nanite detail, sculpted landscapes, and custom materialsAdd the finishing layer of polish - UI menus, sound design, Niagara particle effects, and physics-driven destructionPackage and publish your finished project like a professional developerEvery chapter builds directly on the last, culminating in one cohesive capstone project rather than a scattered pile of disconnected demos. By the final page, you won't have a folder of tutorial leftovers - you'll have a complete, playable game you built and understand from the ground up, plus the foundation to keep building long after you close this book.Written in plain, patient language with real code, real Blueprint graphs, and real troubleshooting advice for when things go wrong (because they will, and that's normal), this is the guide beginners wish they'd had from day one.You don't need a computer science degree. You don't need years of experience. You just need to start.Scroll up, grab your copy, and build the game you've been putting off - starting today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 36.64
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller5-star sellerCondition: New
US$ 34.00
US$ 3.00 shippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 33.68
US$ 6.74 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 38.73
US$ 49.70 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Ever opened Unreal Engine 5, stared at the blank viewport, and had no idea where to even begin? You're not alone - and this book was written to fix that, one clear, hands-on step at a time.Most Unreal Engine resources force an early choice: learn Blueprints or learn C++. Pick wrong, and you hit a wall the moment a tutorial assumes knowledge you don't have. This book refuses that trade-off. You'll learn both, exactly where each one shines, so you're never stuck translating someone else's workflow into your own.Unreal Engine 5 Game Programming takes you from a completely empty project to a finished, playable third-person game - built chapter by chapter, system by system, with nothing skipped and nothing hand-waved. You won't just copy steps; you'll understand why each piece works, so you can walk away and build your own game ideas with confidence.Inside, you'll learn how to: Build a fully controllable character using the Enhanced Input System, complete with movement, camera control, and sprint mechanicsDesign real gameplay systems - health, inventory, scoring, and pickups - using reusable, professional-grade componentsBring enemies to life with Behavior Trees, AI Perception, and a complete combat loopCraft a believable world with Lumen lighting, Nanite detail, sculpted landscapes, and custom materialsAdd the finishing layer of polish - UI menus, sound design, Niagara particle effects, and physics-driven destructionPackage and publish your finished project like a professional developerEvery chapter builds directly on the last, culminating in one cohesive capstone project rather than a scattered pile of disconnected demos. By the final page, you won't have a folder of tutorial leftovers - you'll have a complete, playable game you built and understand from the ground up, plus the foundation to keep building long after you close this book.Written in plain, patient language with real code, real Blueprint graphs, and real troubleshooting advice for when things go wrong (because they will, and that's normal), this is the guide beginners wish they'd had from day one.You don't need a computer science degree. You don't need years of experience. You just need to start.Scroll up, grab your copy, and build the game you've been putting off - starting today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…