- First Edition
- Hardcover
- Used

Seller: The Maryland Book Bank, Baltimore, MD, U.S.A.The Maryland Book Bank
AbeBooks seller since September 1, 2010
Condition: Used - Very good
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Seller Inventory # 3-S-4-0840
- Title
- Programming 2D Games
- Author
- Kelly, Charles
- Publisher
- A K Peters/CRC Press
- Publication year
- 2012
- Condition
- Very Good
- Binding
- hardcover
- Language
- English
- ISBN 10
- 146650868X
- ISBN 13
- 9781466508682
- Edition
- 1st Edition.
A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
"Synopsis" may belong to another edition of this title.
About the Author
Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.
"About the title" may belong to another edition of this title.
The Maryland Book Bank
Baltimore, MD, U.S.A.
AbeBooks seller since September 1, 2010
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