Simulation and Event Modeling for Game Developers
Language: English
Published by Cengage Learning PTR, 2005
- First Edition
- Softcover
- New

Softcover
Condition: New
US$ 79.99
US$ 4.99 shipping
Ships within U.S.A.
Quantity: 1 available
Add to basketFree 30-day returns
Item description from seller
US SELLER SHIPS FROM USA.
Seller Inventory # TLR1-PB-1592008488-2P6-BLK-2005
- Title
- Simulation and Event Modeling for Game Developers
- Author
- Flynt, Ph.D. John P; Vinson, Benjamin
- Publisher
- Cengage Learning PTR
- Publication year
- 2005
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1592008488
- ISBN 13
- 9781592008483
- Edition
- 1st Edition
- Item weight
- 2.6 pounds
"Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. Readers will begin with an introduction to the conceptual foundations of simulation and how to gather requirements and design software for simulation. From there, the reader covers a C++/DirectX framework that can be used to develop simulations and learns how to set up worlds and entities for simulation. Readers will also examine AI, physics, and environments for event simulation as well as the development of models for simulating entire systems, such as floods and traffic flows. The book wraps up with coverage of testing simulation software. Throughout, the book provides numerous working examples readers can recreate or run as demonstrations and exposes readers to practical and theoretical considerations involved in the planning, development, and testing of games and system model. Each chapter emphasizes a hand-on approach to learning.
"Synopsis" may belong to another edition of this title.
About the Author
John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college-level game development programs. His academic background includes work in information technology, the social sciences, and the humanities. Among his works are In the Mind of a Game, Simulation and Event Modeling for Game Developers (with co-author Ben Vinson), and Software Engineering for Game Developers. John lives in the foothills near Boulder, Colorado.
Ben Vinson has developed a number of games for companies such as DreamQuest. While studying at the University of Colorado, he won an award from Microsoft for his game development efforts. He was also the lead developer on Ankh, the game featured in Software Engineering for Game Developers (Thomson, 2004)
Ben Vinson has developed a number of games for companies such as DreamQuest. While studying at the University of Colorado, he won an award from Microsoft for his game development efforts. He was also the lead developer on Ankh, the game featured in Software Engineering for Game Developers (Thomson, 2004)
"About the title" may belong to another edition of this title.
Shipping rates within U.S.A.
| Item | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | US$ 4.99 | US$ 9.99 |
Payment methods
- Paypal
Store description
Selling books: medical, engineering, law: ZWe have been selling books for over 22 years from Phoenix AZ USA.
Specialty
ProfessionalSeller's business information
BOOKWEST
AZ, U.S.A.
Terms of sale
Welcome.
contact info:
Vasant Abhyanker
4211 E Wilshire Dr
Phoenix
AZ 85008
Phone: 602-957-0956
Shipping terms
Hardcoer or Bubblepack packaging.