Unlock fast solutions for visibility and shortest paths inside simple polygons.
This work presents new linear-time algorithms that build on a triangulation of the polygon to solve key geometric problems. It offers practical methods and data structures that enable fast queries and preprocessing for complex polygon scenes.
The book shows how to compute a shortest path tree from a fixed point, determine which parts of the polygon are visible from a given edge or point, and perform fast shooting queries that find where a ray first hits the boundary. It also covers hierarchical decompositions, hourglass structures, and convex rope calculations, all designed to run in linear time with careful data organization. The results extend the state of the art in linear-time polygon processing and connect visibility with shortest-path problems through concrete algorithms and proofs."synopsis" may belong to another edition of this title.
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HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # LX-9780332164588
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # LX-9780332164588
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