Anthony Lebedev (27 results)
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
- Softcover
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- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to:…- Build gameplay systems using professional UE5 C++ workflows- Understand the Gameplay Framework, reflection system, modules, and memory management- Design scalable architectures with Actors, Components, Interfaces, Delegates, and Subsystems- Create advanced movement systems, animation logic, and responsive character controllers- Master the Gameplay Ability System (GAS) for combat, abilities, attributes, and effects- Build AI with Behaviour Trees, EQS, AI Perception, and State Trees- Implement Chaos Physics, collision systems, traces, and hit detection- Develop multiplayer-ready systems with replication, RPCs, and client prediction- Create polished UI, HUDs, feedback systems, and save/load pipelines- Optimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling tools- Package, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: - A production-ready gameplay architecture built around modular UE5 systems- Complete combat abilities including melee attacks, projectiles, and persistent buffs- Advanced AI enemies with patrol, investigation, engagement, and retreat behaviors- Custom traversal systems including wall running and climbing- Multiplayer gameplay systems with replication-aware design- Fully functional HUD, interaction, save/load, and event-driven gameplay systems- Reusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover.
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- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware.
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- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - This book is not a general 'learn Unreal Engine 5' guide. It is essentially a professional gameplay engineering handbook in a UE5 C++ tutorial style. Its real purpose is to teach you how commercial Unreal projects are architected, structured, debugged, and scaled.Rather than focusing on edi…tor workflows or Blueprint tutorials, the book concentrates on the underlying systems that power Unreal Engine itself. It teaches how Unreal's build system, reflection system, garbage collection, replication, delegates, subsystems, and data-driven architecture work internally. The goal is to move you from simply using Unreal to understanding how to engineer within it.At its core, the book is about scalable game architecture. It emphasizes: - component-based design- decoupled systems- event-driven communication- multiplayer authority separation- memory safety- performance optimization- maintainable large-scale codebasesThe book also strongly discusses the idea of serious gameplay systems belonging in C++, while Blueprints should mainly extend or configure those systems. Much of the content is geared toward production-level concerns such as: - Gameplay Ability System (GAS)- AI architecture- networking and replication- async asset loading- profiling and debugging- CI pipelines and packagingWhat makes the book different is that it explains why Unreal systems are designed the way they are, not just how to use them. Instead of being a beginner-friendly 'make your first game' book, it functions more like a bridge toward becoming a professional Unreal gameplay engineer capable of building scalable, studio-style game systems.
- Hardcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
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hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
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- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - Modern Game Development in Unreal Engine 5 with C++ is a systems-focused guide to professional Unreal Engine development. Written for developers who want to move beyond prototypes and tutorial code, this book teaches how real-time gameplay systems are architected, implemented, optimized, an…d shipped in modern UE5 projects.Rather than teaching Unreal feature-by-feature in isolation, the book approaches the engine as a connected ecosystem - showing how gameplay architecture, networking, animation, AI, input, and optimization work together inside production codebases.This is not a beginner introduction to programming. It is a practical engineering guide for developers who want a deeper command of Unreal Engine 5 and modern C++ game development.Inside this book, you'll learn how to: - Understand UE5's architecture, module system, reflection system, and UObject model- Build scalable gameplay frameworks using GameMode, GameState, PlayerController, Pawn, and Subsystems- Design maintainable gameplay systems with modern C++ and Unreal Engine patterns- Implement advanced character movement and custom movement modes- Build production-ready systems using the Gameplay Ability System (GAS)- Create AI architecture with Behavior Trees, Blackboards, EQS, perception systems, and navigation- Develop animation pipelines using state machines, montages, Control Rig, layered animation, and motion warping- Build multiplayer gameplay systems with replication, RPCs, prediction, lag compensation, and server authority- Profile and optimize CPU, GPU, memory, ticking, rendering, and network performance- Structure Unreal projects for production, testing, tooling, packaging, deployment, and long-term maintainabilityAlong the way, you'll build/create: - A scalable UE5 gameplay architecture designed for real production workflows- Multiplayer-ready gameplay systems with replication and prediction support- GAS-driven ability, attribute, and combat systems- AI systems that scale from individual enemies to coordinated groups and crowds- Animation systems integrated cleanly with gameplay and networking- Replicated inventory, movement, and combat frameworks- Professional optimization and profiling workflows using Unreal Insights- Production-oriented tooling and packaging pipelines for shipping Unreal Engine gamesThis book is written for experienced programmers entering Unreal Engine, Blueprint developers transitioning to C++, and Unreal C++ developers who want a more structured understanding of large-scale gameplay architecture.What sets this book apart is its focus on systems thinking, production realities, and long-term scalability. Instead of relying on simplified demo projects or disconnected examples, it teaches the architectural patterns used in professional Unreal Engine development which are the patterns required to build performant, maintainable, multiplayer-ready games in Unreal Engine 5.
- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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Taschenbuch. Condition: Neu. Neuware - Professional game development demands more than working code. It demands architecture that supports change, systems that remain maintainable as projects grow, and engineering practices that prevent complexity from becoming technical debt. Professional Gameplay Programming in Unity 6 is a co…mprehensive guide to designing, building, and optimizing production-quality gameplay systems using the architectural patterns, development workflows, and performance techniques employed by experienced Unity developers.Inside this book, you'll learn how to: - Design scalable gameplay architectures that support long-term development- Apply SOLID principles, design patterns, and clean code practices to Unity projects- Build modular systems for input, character movement, combat, AI, game state, and persistence- Reduce coupling through ScriptableObject architecture, event-driven design, and dependency management- Create flexible, data-driven gameplay systems that are easier to extend and maintain- Develop multiplayer-ready architectures using Unity's modern networking stack- Optimize gameplay code with profiling, object pooling, DOTS, the Jobs System, and Burst- Build professional production pipelines with automated testing, editor tooling, build automation, and deployment workflowsAlong the way, you'll build: - A professional Unity 6 project architecture designed for real-world game development- Complete gameplay systems covering movement, combat, AI, networking, save systems, and procedural generation- Reusable architectural frameworks and engineering patterns that can be applied across projects of any sizeWhether you're building your first commercial game, leading an indie project, or advancing from prototype development to production engineering, this book provides the knowledge required to write Unity code that is scalable, maintainable, performant, and built for long-term success. Rather than focusing on isolated features or engine APIs, it teaches the principles and systems that underpin professional game development.
- Softcover
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Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
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Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
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Seller: California Books, Miami, FL, U.S.A.California Books
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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- Softcover
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Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
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Paperback. Condition: new. Paperback. This book tackles one of the biggest challenges in game development. Which is turning a promising prototype into a polished, optimized, and published game.Many Unity developers can build individual features. Far fewer can take a game from concept to release without running into scope creep,…technical debt, performance bottlenecks, and production challenges. This book teaches the systems, workflows, and development practices needed to build games that are designed to ship.Inside This Book, You'll Learn How To: - Define a clear game vision, control scope, and avoid feature creep before development begins- Build complete gameplay systems using modern Unity 6 workflows and C#- Create player controllers, combat mechanics, AI behaviors, cameras, UI systems, and progression systems- Use ScriptableObjects, events, and reusable architectures to reduce technical debt- Implement professional version-control workflows using Git, GitHub, and Git LFS- Design levels, game loops, and player progression that support long-term engagement- Add audio, visual feedback, game feel, and polish that improve the player experience- Profile and optimize CPU, GPU, memory, and mobile performance bottlenecks- Structure projects so they remain maintainable as content and features expand- Build and deploy games for PC, mobile, web, and major distribution platforms- Configure automated builds, publishing pipelines, and release workflows- Launch games on platforms such as Steam and itch.io with confidence After Reading This BookYou'll understand far more than how to use Unity's tools.You'll know how to plan projects realistically, build scalable gameplay systems, optimize performance, manage development efficiently, and take games from concept to release using professional production workflows.Whether you're creating your first commercial title, building a portfolio project, or establishing an indie studio pipeline, the skills in this book will help you move beyond prototypes and develop games that are built to ship. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
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US$ 48.80
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Paperback. Condition: new. Paperback. This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: B…uild gameplay systems using professional UE5 C++ workflowsUnderstand the Gameplay Framework, reflection system, modules, and memory managementDesign scalable architectures with Actors, Components, Interfaces, Delegates, and SubsystemsCreate advanced movement systems, animation logic, and responsive character controllersMaster the Gameplay Ability System (GAS) for combat, abilities, attributes, and effectsBuild AI with Behaviour Trees, EQS, AI Perception, and State TreesImplement Chaos Physics, collision systems, traces, and hit detectionDevelop multiplayer-ready systems with replication, RPCs, and client predictionCreate polished UI, HUDs, feedback systems, and save/load pipelinesOptimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling toolsPackage, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: A production-ready gameplay architecture built around modular UE5 systemsComplete combat abilities including melee attacks, projectiles, and persistent buffsAdvanced AI enemies with patrol, investigation, engagement, and retreat behaviorsCustom traversal systems including wall running and climbingMultiplayer gameplay systems with replication-aware designFully functional HUD, interaction, save/load, and event-driven gameplay systemsReusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
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Paperback. Condition: new. Paperback. Most resources either skim the surface or assume you're part of a full studio team. If you're building alone, on a limited budget, trying to actually finish a game-those guides fall short.This book is the practical roadmap you've been missing.Instead of overwhelming you with everything Unrea…l Engine 5 can do, this guide focuses on what actually matters for a solo developer: building efficiently, making smart trade-offs, and shipping a real game from start to finish. It combines technical instruction with production strategy-so you're not just learning features, you're learning how to finish projects.Inside this book, you'll learn how to: Scope your game so it's realistic for a one-person teamSet up Unreal Engine 5 for performance on mid-range hardwareUse Blueprints effectively without creating unmanageable "spaghetti" logicBuild systems for movement, interaction, UI, AI, and saving/loadingCreate high-quality visuals using Nanite, Lumen, and materials-without a full art teamUse procedural content generation (PCG) to multiply your outputOptimize performance and hit stable frame rates on target hardwarePackage, publish, and release your game on platforms like SteamMarket your game while you build-without burning outAlong the way, you'll build/create: A complete, playable third-person action game from scratchA solo development pipeline with sprints, milestones, and version controlReusable Blueprint systems for gameplay, UI, and interactionsA structured project setup that scales as your game growsA publishing-ready build you can release commerciallyThis book is for indie developers, hobbyists, and solo creators who want more than tutorials-they want results. Whether you're new to Unreal Engine 5 or transitioning from another engine, this guide meets you where you are and takes you all the way to launch. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
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Seller: CitiRetail, Stevenage, United KingdomCitiRetail
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Paperback. Condition: new. Paperback. This book is not a general "learn Unreal Engine 5" guide. It is essentially a professional gameplay engineering handbook in a UE5 C++ tutorial style. Its real purpose is to teach you how commercial Unreal projects are architected, structured, debugged, and scaled.Rather than focusing on edit…or workflows or Blueprint tutorials, the book concentrates on the underlying systems that power Unreal Engine itself. It teaches how Unreal's build system, reflection system, garbage collection, replication, delegates, subsystems, and data-driven architecture work internally. The goal is to move you from simply using Unreal to understanding how to engineer within it.At its core, the book is about scalable game architecture. It emphasizes: component-based designdecoupled systemsevent-driven communicationmultiplayer authority separationmemory safetyperformance optimizationmaintainable large-scale codebasesThe book also strongly discusses the idea of serious gameplay systems belonging in C++, while Blueprints should mainly extend or configure those systems. Much of the content is geared toward production-level concerns such as: Gameplay Ability System (GAS)AI architecturenetworking and replicationasync asset loadingprofiling and debuggingCI pipelines and packagingWhat makes the book different is that it explains why Unreal systems are designed the way they are, not just how to use them. Instead of being a beginner-friendly "make your first game" book, it functions more like a bridge toward becoming a professional Unreal gameplay engineer capable of building scalable, studio-style game systems. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 52.93
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Paperback. Condition: new. Paperback. Unreal Engine's C++ layer is not standard C++. It extends the language with its own reflection system, garbage collector, build pipeline, object model, networking rules, and architectural conventions. Developers who approach UE5 using only standard C++ assumptions inevitably run into unstabl…e systems, hard-to-debug crashes, replication failures, and codebases that become impossible to scale.This book was written to solve that problem directly.Rather than teaching isolated features or surface-level engine usage, this book explains how Unreal Engine works internally - and how to design systems that cooperate with the engine instead of fighting it. The result is faster iteration, cleaner architecture, safer memory management, and code that remains maintainable as projects grow in complexity.Inside this book, you'll learn how to: Understand the complete UE5 C++ pipeline, including UBT, UHT, generated headers, and reflectionWork correctly with Unreal's garbage collector, object lifetimes, and modern UE5 pointer typesBuild scalable Blueprint/C++ architectures using professional gameplay engineering patternsDesign modular gameplay systems using delegates, interfaces, subsystems, Gameplay Tags, and componentsImplement production-ready combat systems with the Gameplay Ability System (GAS)Build data-driven inventory, save/load, and serialization systemsDevelop AI systems using Behavior Trees, EQS, State Trees, and perception frameworksWrite async and multithreaded gameplay code safely inside UE5's threading modelOptimize memory usage, frame time, and gameplay performance using Unreal Insights and profiling toolsBuild replication-safe multiplayer systems with RPCs, replication conditions, and authority-driven architectureStructure plugins, modules, and reusable gameplay features for long-term scalabilityCreate automated testing and packaging pipelines suitable for real production environmentsAlong the way, you'll build/create: A complete Enhanced Input architecture in C++A reusable inventory framework with persistence and version-safe serializationGameplay Ability System combat implementations with abilities, effects, attributes, and gameplay cuesAI behavior systems driven by Behavior Trees and Environment Query System logicMultiplayer-ready gameplay components designed for replication from the startModular plugin and subsystem architectures for large UE5 projectsProfessional profiling and optimization workflows for CPU, memory, and networking analysisThis book is written for Unreal Engine developers who already understand basic C++ and want to move beyond fragmented tutorials and trial-and-error workflows.If you are transitioning from Blueprints into C++, this book provides the architectural foundation most developers never formally learn. If you already write Unreal C++ professionally, it provides the deeper engine-level mental model required to build cleaner, safer, and more scalable systems.Unlike beginner-focused UE5 resources, this book does not treat gameplay programming as disconnected features or editor workflows. It treats Unreal Engine as a complete software architecture platform - and teaches you how to operate within it at a professional level.By the end of this book, you will know how to write Unreal Engine C++ and understand how modern UE5 gameplay systems are designed, structured, optimized, and shipped in real production environments. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 61.87
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Paperback. Condition: new. Paperback. Modern Game Development in Unreal Engine 5 with C++ is a systems-focused guide to professional Unreal Engine development. Written for developers who want to move beyond prototypes and tutorial code, this book teaches how real-time gameplay systems are architected, implemented, optimized, and… shipped in modern UE5 projects.Rather than teaching Unreal feature-by-feature in isolation, the book approaches the engine as a connected ecosystem - showing how gameplay architecture, networking, animation, AI, input, and optimization work together inside production codebases.This is not a beginner introduction to programming. It is a practical engineering guide for developers who want a deeper command of Unreal Engine 5 and modern C++ game development.Inside this book, you'll learn how to: Understand UE5's architecture, module system, reflection system, and UObject modelBuild scalable gameplay frameworks using GameMode, GameState, PlayerController, Pawn, and SubsystemsDesign maintainable gameplay systems with modern C++ and Unreal Engine patternsImplement advanced character movement and custom movement modesBuild production-ready systems using the Gameplay Ability System (GAS)Create AI architecture with Behavior Trees, Blackboards, EQS, perception systems, and navigationDevelop animation pipelines using state machines, montages, Control Rig, layered animation, and motion warpingBuild multiplayer gameplay systems with replication, RPCs, prediction, lag compensation, and server authorityProfile and optimize CPU, GPU, memory, ticking, rendering, and network performanceStructure Unreal projects for production, testing, tooling, packaging, deployment, and long-term maintainabilityAlong the way, you'll build/create: A scalable UE5 gameplay architecture designed for real production workflowsMultiplayer-ready gameplay systems with replication and prediction supportGAS-driven ability, attribute, and combat systemsAI systems that scale from individual enemies to coordinated groups and crowdsAnimation systems integrated cleanly with gameplay and networkingReplicated inventory, movement, and combat frameworksProfessional optimization and profiling workflows using Unreal InsightsProduction-oriented tooling and packaging pipelines for shipping Unreal Engine gamesThis book is written for experienced programmers entering Unreal Engine, Blueprint developers transitioning to C++, and Unreal C++ developers who want a more structured understanding of large-scale gameplay architecture.What sets this book apart is its focus on systems thinking, production realities, and long-term scalability. Instead of relying on simplified demo projects or disconnected examples, it teaches the architectural patterns used in professional Unreal Engine development which are the patterns required to build performant, maintainable, multiplayer-ready games in Unreal Engine 5. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.










