Lebedev Anthony (25 results)

- Softcover
Seller: Bluemindbooks, PACHECO, CA, U.S.A.Bluemindbooks
Contact seller3-star sellerCondition: New
US$ 48.99
Free ShippingShips within U.S.A.Quantity: 1 available
Condition: New. New Book.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 69.64
US$ 71.57 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 70.25
US$ 71.46 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware.

- Hardcover
Seller: Mispah books, Redhill, SURRE, United KingdomMispah books
Contact seller4-star sellerCondition: Used - As new
US$ 114.49
US$ 33.08 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
hardcover. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

- Softcover
Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
Contact seller5-star sellerCondition: New
US$ 81.37
US$ 71.97 shippingShips from Germany to U.S.A.Quantity: 2 available
Taschenbuch. Condition: Neu. Neuware.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 40.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 42.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 44.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 46.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 46.07
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 46.87
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 47.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 43.34
US$ 5.50 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 44.41
US$ 5.50 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 49.79
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 50.09
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 47.60
US$ 5.50 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 47.16
US$ 5.50 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: California Books, Miami, FL, U.S.A.California Books
Contact seller4-star sellerCondition: New
US$ 56.00
Free ShippingShips within U.S.A.Quantity: Over 20 available
Condition: New. Print on Demand.

- Softcover
- Print on Demand
Seller: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contact seller5-star sellerCondition: New
US$ 59.09
Free ShippingShips within U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK
Contact seller5-star sellerCondition: New
US$ 56.03
US$ 6.64 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 48.37
US$ 48.96 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. This book takes a production-focused approach to UE5 and modern C++, showing you how to architect scalable gameplay systems, structure clean codebases, implement advanced mechanics, and build projects that can realistically move beyond prototype stage.Inside this book, you'll learn how to: B…uild gameplay systems using professional UE5 C++ workflowsUnderstand the Gameplay Framework, reflection system, modules, and memory managementDesign scalable architectures with Actors, Components, Interfaces, Delegates, and SubsystemsCreate advanced movement systems, animation logic, and responsive character controllersMaster the Gameplay Ability System (GAS) for combat, abilities, attributes, and effectsBuild AI with Behaviour Trees, EQS, AI Perception, and State TreesImplement Chaos Physics, collision systems, traces, and hit detectionDevelop multiplayer-ready systems with replication, RPCs, and client predictionCreate polished UI, HUDs, feedback systems, and save/load pipelinesOptimize CPU, GPU, memory, and rendering performance using Unreal Insights and profiling toolsPackage, automate, and prepare UE5 projects for production and shippingAlong the way, you'll build/create: A production-ready gameplay architecture built around modular UE5 systemsComplete combat abilities including melee attacks, projectiles, and persistent buffsAdvanced AI enemies with patrol, investigation, engagement, and retreat behaviorsCustom traversal systems including wall running and climbingMultiplayer gameplay systems with replication-aware designFully functional HUD, interaction, save/load, and event-driven gameplay systemsReusable gameplay programming patterns used in professional UE5 developmentThis book is written for developers who already understand programming fundamentals and want to master Unreal Engine 5 at a deeper level.Whether you are transitioning from Blueprints to C++, moving from Unity or Godot, building an indie game, or preparing for professional gameplay programming roles, this guide provides the architectural understanding and production-oriented workflows that most UE5 books and tutorials never cover. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 49.05
US$ 48.96 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Most resources either skim the surface or assume you're part of a full studio team. If you're building alone, on a limited budget, trying to actually finish a game-those guides fall short.This book is the practical roadmap you've been missing.Instead of overwhelming you with everything Unrea…l Engine 5 can do, this guide focuses on what actually matters for a solo developer: building efficiently, making smart trade-offs, and shipping a real game from start to finish. It combines technical instruction with production strategy-so you're not just learning features, you're learning how to finish projects.Inside this book, you'll learn how to: Scope your game so it's realistic for a one-person teamSet up Unreal Engine 5 for performance on mid-range hardwareUse Blueprints effectively without creating unmanageable "spaghetti" logicBuild systems for movement, interaction, UI, AI, and saving/loadingCreate high-quality visuals using Nanite, Lumen, and materials-without a full art teamUse procedural content generation (PCG) to multiply your outputOptimize performance and hit stable frame rates on target hardwarePackage, publish, and release your game on platforms like SteamMarket your game while you build-without burning outAlong the way, you'll build/create: A complete, playable third-person action game from scratchA solo development pipeline with sprints, milestones, and version controlReusable Blueprint systems for gameplay, UI, and interactionsA structured project setup that scales as your game growsA publishing-ready build you can release commerciallyThis book is for indie developers, hobbyists, and solo creators who want more than tutorials-they want results. Whether you're new to Unreal Engine 5 or transitioning from another engine, this guide meets you where you are and takes you all the way to launch. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 52.45
US$ 48.96 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Unreal Engine's C++ layer is not standard C++. It extends the language with its own reflection system, garbage collector, build pipeline, object model, networking rules, and architectural conventions. Developers who approach UE5 using only standard C++ assumptions inevitably run into unstabl…e systems, hard-to-debug crashes, replication failures, and codebases that become impossible to scale.This book was written to solve that problem directly.Rather than teaching isolated features or surface-level engine usage, this book explains how Unreal Engine works internally - and how to design systems that cooperate with the engine instead of fighting it. The result is faster iteration, cleaner architecture, safer memory management, and code that remains maintainable as projects grow in complexity.Inside this book, you'll learn how to: Understand the complete UE5 C++ pipeline, including UBT, UHT, generated headers, and reflectionWork correctly with Unreal's garbage collector, object lifetimes, and modern UE5 pointer typesBuild scalable Blueprint/C++ architectures using professional gameplay engineering patternsDesign modular gameplay systems using delegates, interfaces, subsystems, Gameplay Tags, and componentsImplement production-ready combat systems with the Gameplay Ability System (GAS)Build data-driven inventory, save/load, and serialization systemsDevelop AI systems using Behavior Trees, EQS, State Trees, and perception frameworksWrite async and multithreaded gameplay code safely inside UE5's threading modelOptimize memory usage, frame time, and gameplay performance using Unreal Insights and profiling toolsBuild replication-safe multiplayer systems with RPCs, replication conditions, and authority-driven architectureStructure plugins, modules, and reusable gameplay features for long-term scalabilityCreate automated testing and packaging pipelines suitable for real production environmentsAlong the way, you'll build/create: A complete Enhanced Input architecture in C++A reusable inventory framework with persistence and version-safe serializationGameplay Ability System combat implementations with abilities, effects, attributes, and gameplay cuesAI behavior systems driven by Behavior Trees and Environment Query System logicMultiplayer-ready gameplay components designed for replication from the startModular plugin and subsystem architectures for large UE5 projectsProfessional profiling and optimization workflows for CPU, memory, and networking analysisThis book is written for Unreal Engine developers who already understand basic C++ and want to move beyond fragmented tutorials and trial-and-error workflows.If you are transitioning from Blueprints into C++, this book provides the architectural foundation most developers never formally learn. If you already write Unreal C++ professionally, it provides the deeper engine-level mental model required to build cleaner, safer, and more scalable systems.Unlike beginner-focused UE5 resources, this book does not treat gameplay programming as disconnected features or editor workflows. It treats Unreal Engine as a complete software architecture platform - and teaches you how to operate within it at a professional level.By the end of this book, you will know how to write Unreal Engine C++ and understand how modern UE5 gameplay systems are designed, structured, optimized, and shipped in real production environments. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Softcover
- Print on Demand
Seller: CitiRetail, Stevenage, United KingdomCitiRetail
Contact seller5-star sellerCondition: New
US$ 61.32
US$ 48.96 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: new. Paperback. Modern Game Development in Unreal Engine 5 with C++ is a systems-focused guide to professional Unreal Engine development. Written for developers who want to move beyond prototypes and tutorial code, this book teaches how real-time gameplay systems are architected, implemented, optimized, and… shipped in modern UE5 projects.Rather than teaching Unreal feature-by-feature in isolation, the book approaches the engine as a connected ecosystem - showing how gameplay architecture, networking, animation, AI, input, and optimization work together inside production codebases.This is not a beginner introduction to programming. It is a practical engineering guide for developers who want a deeper command of Unreal Engine 5 and modern C++ game development.Inside this book, you'll learn how to: Understand UE5's architecture, module system, reflection system, and UObject modelBuild scalable gameplay frameworks using GameMode, GameState, PlayerController, Pawn, and SubsystemsDesign maintainable gameplay systems with modern C++ and Unreal Engine patternsImplement advanced character movement and custom movement modesBuild production-ready systems using the Gameplay Ability System (GAS)Create AI architecture with Behavior Trees, Blackboards, EQS, perception systems, and navigationDevelop animation pipelines using state machines, montages, Control Rig, layered animation, and motion warpingBuild multiplayer gameplay systems with replication, RPCs, prediction, lag compensation, and server authorityProfile and optimize CPU, GPU, memory, ticking, rendering, and network performanceStructure Unreal projects for production, testing, tooling, packaging, deployment, and long-term maintainabilityAlong the way, you'll build/create: A scalable UE5 gameplay architecture designed for real production workflowsMultiplayer-ready gameplay systems with replication and prediction supportGAS-driven ability, attribute, and combat systemsAI systems that scale from individual enemies to coordinated groups and crowdsAnimation systems integrated cleanly with gameplay and networkingReplicated inventory, movement, and combat frameworksProfessional optimization and profiling workflows using Unreal InsightsProduction-oriented tooling and packaging pipelines for shipping Unreal Engine gamesThis book is written for experienced programmers entering Unreal Engine, Blueprint developers transitioning to C++, and Unreal C++ developers who want a more structured understanding of large-scale gameplay architecture.What sets this book apart is its focus on systems thinking, production realities, and long-term scalability. Instead of relying on simplified demo projects or disconnected examples, it teaches the architectural patterns used in professional Unreal Engine development which are the patterns required to build performant, maintainable, multiplayer-ready games in Unreal Engine 5. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.