Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
XII, 364 p. Hardcover. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
XII, 336 p. Hardcover. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Language: English
Published by Springer Nature Switzerland AG, Cham, 2026
ISBN 10: 3032110424 ISBN 13: 9783032110428
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This book constitutes the refereed proceedings of the 14th International Conference on Games and Learning Alliance, GALA 2025, held in Utrecht, The Netherlands during November 1921, 2025. The 33 full papers and 24 short papers included in this book were carefully reviewed and selected from 142 submissions. They were organized in topical sections as follows: educational science track; game design track; media and cultural studies track; technology track; application track; and short papers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Springer-Verlag New York Inc, 2019
ISBN 10: 303017641X ISBN 13: 9783030176419
Seller: Revaluation Books, Exeter, United Kingdom
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Add to basketPaperback. Condition: Brand New. 508 pages. 9.25x6.10x1.22 inches. In Stock.
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Language: English
Published by Springer International Publishing, Springer Nature Switzerland Apr 2019, 2019
ISBN 10: 303017641X ISBN 13: 9783030176419
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. Neuware -This book constitutes the revised selected papers of the scientific satellite events that were held in conjunction with the 16th International Conference on Service-Oriented Computing, ICSOC 2018, held in Hangzhou, China, in November 2018.The ICSOC 2018 workshop track consisted of six workshops on a wide range of topics that fall into the general area of service computing. A special focus this year was on Internet of Things, Data Analytics, and Smart Services:First International Workshop on Data-Driven Business Services (DDBS)Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 508 pp. Englisch.
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Language: English
Published by Springer International Publishing, Springer International Publishing, 2019
ISBN 10: 303017641X ISBN 13: 9783030176419
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the revised selected papers of the scientific satellite events that were held in conjunction with the 16th International Conference on Service-Oriented Computing, ICSOC 2018, held in Hangzhou, China, in November 2018.The ICSOC 2018 workshop track consisted of six workshops on a wide range of topics that fall into the general area of service computing.A special focus this year was on Internet of Things, Data Analytics, and Smart Services:First International Workshop on Data-Driven Business Services (DDBS)First International Workshop on Networked Learning Systems for Secured IoT Services and Its Applications (NLS4IoT)8th International Workshop on Context-Aware and IoT Services (CIoTS)Third International Workshop on Adaptive Service-oriented and Cloud Applications (ASOCA2018)Third International Workshop on IoT Systems for Context-aware Computing (ISyCC)First International Workshop on AI and Data Mining for Services (ADMS).
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Add to basketPaperback. Condition: New. New. book.
Condition: Sehr gut. Zustand: Sehr gut | Seiten: 508 | Sprache: Englisch | Produktart: Bücher | This book constitutes the revised selected papers of the scientific satellite events that were held in conjunction with the 16th International Conference on Service-Oriented Computing, ICSOC 2018, held in Hangzhou, China, in November 2018. The ICSOC 2018 workshop track consisted of six workshops on a wide range of topics that fall into the general area of service computing. A special focus this year was on Internet of Things, Data Analytics, and Smart Services: First International Workshop on Data-Driven Business Services (DDBS)First International Workshop on Networked Learning Systems for Secured IoT Services and Its Applications (NLS4IoT)8th International Workshop on Context-Aware and IoT Services (CIoTS)Third International Workshop on Adaptive Service-oriented and Cloud Applications (ASOCA2018)Third International Workshop on IoT Systems for Context-aware Computing (ISyCC)First International Workshop on AI and Data Mining for Services (ADMS).
Language: English
Published by Springer, Springer International Publishing, 2026
ISBN 10: 3032110424 ISBN 13: 9783032110428
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book constitutes the refereed proceedings of the 14th International Conference on Games and Learning Alliance, GALA 2025, held in Utrecht, The Netherlands during November 19 21, 2025.The 33 full papers and 24 short papers included in this book were carefully reviewed andselected from 142 submissions. They were organized in topical sections as follows: educational science track; game design track; media and cultural studies track; technology track; application track; and short papers.
Language: English
Published by Springer Nature Switzerland AG, Cham, 2022
ISBN 10: 3030737608 ISBN 13: 9783030737603
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This book covers several topics related to domain-specific language (DSL) engineering in general and how they can be handled by means of the JetBrains Meta Programming System (MPS), an open source language workbench developed by JetBrains over the last 15 years.The book begins with an overview of the domain of language workbenches, which provides perspectives and motivations underpinning the creation of MPS. Moreover, technical details of the language underneath MPS together with the definition of the tools main features are discussed. The remaining ten chapters are then organized in three parts, each dedicated to a specific aspect of the topic. Part I MPS in Industrial Applications deals with the challenges and inadequacies of general-purpose languages used in companies, as opposed to the reasons why DSLs are essential, together with their benefits and efficiency, and summarizes lessons learnt by using MPS. Part II about MPS in Research Projects covers the benefits of text-based languages, the design and development of gamification applications, and research fields with generally low expertise in language engineering. Eventually, Part III focuses on Teaching and Learning with MPS by discussing the organization of both commercial and academic courses on MPS.MPS is used to implement languages for real-world use. Its distinguishing feature is projectional editing, which supports practically unlimited language extension and composition possibilities as well as a flexible mix of a wide range of textual, tabular, mathematical and graphical notations. The number and diversity of the presented use-cases demonstrate the strength and malleability of the DSLs defined using MPS. The selected contributions represent the current state of the art and practice in using JetBrains MPS to implement languages for real-world applications. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Springer International Publishing AG, Cham, 2023
ISBN 10: 3031333373 ISBN 13: 9783031333378
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Language: English
Published by Springer International Publishing AG, Cham, 2024
ISBN 10: 3031782682 ISBN 13: 9783031782688
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Paperback. Condition: new. Paperback. This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersive Learning. This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024. They focus on Designing for Engagement;, Sustainability and Environmental Literacy in Serious Games; Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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