Paperback. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.9.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.9.
Seller: Goodbooks Company, Springdale, AR, U.S.A.
Condition: acceptable. This copy may contain significant wear, including bending, heavy writing, tears, and or water damage. This book is a functional copy, not necessarily a beautiful copy. Copy may have loose pages. May not include access codes or CDs. May be an Ex library book with stickers and stamps. Dustjacket may be missing.
US$ 33.95
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 32.61
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by Packt Publishing 7/27/2018, 2018
ISBN 10: 1789343224 ISBN 13: 9781789343229
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Lua Quick Start Guide 0.78. Book.
US$ 37.09
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Published by Packt Publishing Limited, GB, 2018
ISBN 10: 1789343224 ISBN 13: 9781789343229
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. The easiest way to learn Lua programmingKey FeaturesThe easiest way to learn Lua codingUse the Lua standard libraries and debug Lua codeEmbed Lua as a scripting language using the Lua C APIBook DescriptionLua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system.After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox.A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.What you will learnUnderstand the basics of programming the Lua languageUnderstand how to use tables, the data structure that makes Lua so powerfulUnderstand object-oriented programming in Lua using metatablesUnderstand standard LUA libraries for math, file io, and moreManipulate string data using LuaUnderstand how to debug Lua applications quickly and effcientlyUnderstand how to embed Lua into applications with the Lua C APIWho this book is forThis book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.
US$ 39.57
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Published by Packt Publishing Limited, GB, 2018
ISBN 10: 1789343224 ISBN 13: 9781789343229
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 46.51
Convert currencyQuantity: Over 20 available
Add to basketPaperback. Condition: New. The easiest way to learn Lua programmingKey FeaturesThe easiest way to learn Lua codingUse the Lua standard libraries and debug Lua codeEmbed Lua as a scripting language using the Lua C APIBook DescriptionLua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system.After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox.A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.What you will learnUnderstand the basics of programming the Lua languageUnderstand how to use tables, the data structure that makes Lua so powerfulUnderstand object-oriented programming in Lua using metatablesUnderstand standard LUA libraries for math, file io, and moreManipulate string data using LuaUnderstand how to debug Lua applications quickly and effcientlyUnderstand how to embed Lua into applications with the Lua C APIWho this book is forThis book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.
Seller: medimops, Berlin, Germany
US$ 40.81
Convert currencyQuantity: 1 available
Add to basketCondition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Seller: medimops, Berlin, Germany
US$ 40.81
Convert currencyQuantity: 1 available
Add to basketCondition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
US$ 50.42
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 49.08
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 39.67
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. In.
Published by Packt Publishing 6/12/2020, 2020
ISBN 10: 1800208081 ISBN 13: 9781800208087
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL 1.39. Book.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
US$ 39.66
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
US$ 56.17
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 482.
US$ 57.01
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Published by Packt Publishing, Birmingham, 2017
ISBN 10: 1787123669 ISBN 13: 9781787123663
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book * Get a comprehensive coverage of techniques to create high performance collision detection in games * Learn the core mathematics concepts and physics involved in depicting collision detection for your games * Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn * Implement fundamental maths so you can develop solid game physics * Use matrices to encode linear transformations * Know how to check geometric primitives for collisions * Build a Physics engine that can create realistic rigid body behavior * Understand advanced techniques, including the Separating Axis Theorem * Create physically accurate collision reactions * Explore spatial partitioning as an acceleration structure for collisions * Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development-collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New. Game Physics Cookbook (Paperback or Softback) 1.8.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
US$ 42.97
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
US$ 61.84
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Published by Packt Publishing Limited, GB, 2023
ISBN 10: 1803246529 ISBN 13: 9781803246529
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Video game characters have a fascinating history, evolving from simple 2D sprites to high-polygon 3D models. Take a look behind the curtain and learn how to build a 3D renderer, load character models, play animations and blend between them, and create large crowds of animated people with this comprehensive C++ game animation programming guide.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 59.61
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. In.