James Cooper Watson (13 results)
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 11.04
US$ 13.29 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Brand New. 24 pages. 9.00x6.00x0.06 inches. In Stock.
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- Softcover
Seller: CollectibleEntertainment, Palm Bay, FL, U.S.A.CollectibleEntertainment
Contact seller3-star sellerCondition: Used - As new
US$ 30.00
Free ShippingShips within U.S.A.Quantity: 1 available
Soft cover. Condition: As New. Bizarro Comics! Trade Paperback. Cover by: Matt Groening & Nathan Kane. Bizarro, an imperfect duplicate of Superman who does everything backwards, tries drawing comics, concocting thirty stories including one in which Wonder Woman participates in a poetry slam, and in baby Superman torments his bab…y-sitter. A host of comics' most innovative writers and artists contribute their unique takes on the characters populating the DC Universe. Under the premise that Bizarro, Superman's moronic blockheaded doppelganger, has decided to publish his own comic book stories, this hardcover edition presents an irreverent collection of spiteful super hero tales. Taking shots at Batman, Wonder Woman, and the Green Lantern, this rare and hilarious sarcastic look at the super hero world includes comical tales of the search for a babysitter for a young Superman, Supergirl and Mary Marvel's troubles finding a good man, and the Man of Steel's hopeless battle with a Superman-hating creature dwelling on an orbiting space station. Trade Paperback is bagged & boarded and will be carefully / securely packaged then shipped via USPS Priority Mail to insure that it arrives to you perfectly and quickly. Trade Paperback is in Very Fine condition. Very Nice!! Please See Scans!. Bob Fingerman, Craig Thompson, Tony Millionaire, Dean Haspiel, Kyle Baker, Bill Wray, Jason Little, Pat McEown, Mark Crilley, Dylan Horrocks, Jill Thompson, Jessica Abel, Tom Hart, Paul Pope, Brian Ralph, Dave Cooper, Ariel Bordeaux, Matt Groening (illustrator).
- Softcover
Seller: Books From California, Simi Valley, CA, U.S.A.Books From California
Contact seller4-star sellerCondition: Used - Very good
US$ 29.27
US$ 4.99 shippingShips within U.S.A.Quantity: 1 available
paperback. Condition: Very Good.
- Softcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
Contact seller5-star sellerCondition: New
US$ 42.54
Free ShippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they…need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Computer Simulations and Gaming
Cooper, James W. (Author)/ Yoder, Michele E. (Author)/ Watson, Stacey L. (Author)
- Softcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 34.64
US$ 13.29 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Paperback. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
- Softcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 48.37
US$ 3.99 shippingShips within U.S.A.Quantity: 3 available
Condition: New.
- Hardcover
Seller: Books From California, Simi Valley, CA, U.S.A.Books From California
Contact seller4-star sellerCondition: Used - Very good
US$ 98.36
US$ 4.99 shippingShips within U.S.A.Quantity: 1 available
hardcover. Condition: Very Good.
Language: English
Published by CreateSpace Independent Publishing Platform, 2017
- Softcover
- Print on Demand
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 11.04
US$ 13.29 shippingShips from United Kingdom to U.S.A.Quantity: 1 available
Paperback. Condition: Brand New. 34 pages. 9.00x6.00x0.08 inches. This item is printed on demand.
- Softcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
US$ 35.57
US$ 86.36 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they…need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
- Hardcover
Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA
Contact seller5-star sellerCondition: New
US$ 168.16
Free ShippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Hardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they n…eed to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
- Hardcover
Seller: Books Puddle, New York, NY, U.S.A.Books Puddle
Contact seller4-star sellerCondition: New
US$ 164.41
US$ 3.99 shippingShips within U.S.A.Quantity: 3 available
Condition: New.
Computer Simulations and Gaming
Cooper, James W. (Author)/ Yoder, Michele E. (Author)/ Watson, Stacey L. (Author)
- Hardcover
Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
Contact seller5-star sellerCondition: New
US$ 162.40
US$ 13.29 shippingShips from United Kingdom to U.S.A.Quantity: 2 available
Hardcover. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
- Hardcover
Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK
Contact seller5-star sellerCondition: New
US$ 162.40
US$ 86.36 shippingShips from United Kingdom to U.S.A.Quantity: Over 20 available
Hardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they n…eed to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.




