Language: English
Published by Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Aspen Book Co., Denver, CO, U.S.A.
Condition: acceptable. It's been through some chapters of life! Expect visible wearâ"creases, notes, highlights, maybe even a splash of water here and there. Perfect for readers who love a book with history.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Language: English
Published by Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condition: Very Good.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Language: English
Published by Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 55.68
Quantity: Over 20 available
Add to basketPaperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 43.90
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Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Add to basketCondition: New.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Add to basketCondition: As New. Unread book in perfect condition.
Language: English
Published by Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Language: English
Published by Mercury Learning and Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Aragon Books Canada, OTTAWA, ON, Canada
Paperback. Condition: New.
Language: English
Published by Mercury Learning & Information, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Revaluation Books, Exeter, United Kingdom
US$ 65.24
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Add to basketPaperback. Condition: Brand New. 2nd edition. 300 pages. 9.00x7.00x1.00 inches. In Stock.
Language: English
Published by Mercury Learning & Information, 2012
ISBN 10: 1936420155 ISBN 13: 9781936420155
Seller: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, United Kingdom
US$ 60.09
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Add to basketCondition: As New.
Language: English
Published by Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Taschenbuch. Condition: Neu. Video Game Writing | From Macro to Micro | Marek Walton (u. a.) | Taschenbuch | 1: A Brief History of Game Stories. 2: Decoding and Devising the Brief. 3: NDAs and Contracts. 4: Collaboration: Team Us. 5: Narrative Design. 6: Outlines and Treatments. 7: Character Documents. 8: Environmental | Englisch | 2017 | De Gruyter | EAN 9781683920298 | Verantwortliche Person für die EU: De Gruyter [9], Genthiner Str. 13, 10785 Berlin, orders[at]degruyter[dot]com | Anbieter: preigu.
Language: English
Published by Mercury Learning and Information, US, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: Rarewaves.com UK, London, United Kingdom
US$ 53.11
Quantity: Over 20 available
Add to basketPaperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features:. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.
Language: English
Published by Mercury Learning And Information, De Gruyter Feb 2017, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch.
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them.
Language: English
Published by Mercury Learning And Information, De Gruyter Feb 2017, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -No detailed description available for 'Video Game Writing'.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 420 pp. Englisch.
Language: English
Published by Mercury Learning And Information, De Gruyter, 2017
ISBN 10: 1683920295 ISBN 13: 9781683920298
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - No detailed description available for 'Video Game Writing'.