Walton Marek (22 results)

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  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-

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    Condition: Used - Good

    US$ 6.84

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    Condition: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condition: Used - Very good

    US$ 6.98

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    Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condition: Used - Good

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    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condition: Used - Very good

    US$ 14.72

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    Paperback. Condition: Very Good.

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: California Books, Miami, FL, U.S.A.California Books

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  • Language: English

    Published by Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Language: English

    Published by Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Paperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Ria Christie Collections, Uxbridge, United KingdomRia Christie Collections

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    US$ 48.05

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    Condition: New. In English.

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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  • Language: English

    Published by Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: THE SAINT BOOKSTORE, Southport, United KingdomTHE SAINT BOOKSTORE

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    US$ 43.29

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    Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: GreatBookPricesUK, Woodford Green, United KingdomGreatBookPricesUK

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    Condition: Used - As new

    US$ 47.07

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    Condition: As New. Unread book in perfect condition.

  • Language: English

    Published by Mercury Learning and Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Brook Bookstore On Demand, Napoli, NA, ItalyBrook Bookstore On Demand

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    US$ 61.86

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  • Language: English

    Published by Mercury Learning & Information, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Revaluation Books, Exeter, United KingdomRevaluation Books

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    US$ 64.38

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    Paperback. Condition: Brand New. 2nd edition. 300 pages. 9.00x7.00x1.00 inches. In Stock.

  • Language: English

    Published by Mercury Learning & Information, 2012

    1936420155 / 9781936420155

    • Softcover

    Seller: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, United KingdomHay-on-Wye Booksellers

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    US$ 59.30

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  • Language: English

    Published by Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    US$ 43.27

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    Paperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Language: English

    Published by De Gruyter, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    US$ 66.63

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    Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - No detailed description available for 'Video Game Writing'.

  • Language: English

    Published by Mercury Learning and Information, US, 2017

    1683920295 / 9781683920298

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    US$ 49.45

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    Paperback. Condition: New. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: ""Why have story at all? What is plot and how does it work? How best can a writer use agency?"" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.Features. Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises. Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan. Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling. Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.…

  • Language: English

    Published by Mercury Learning And Information, De Gruyter Feb 2017, 2017

    1683920295 / 9781683920298

    • Softcover
    • Print on Demand

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermanyBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -No detailed description available for 'Video Game Writing'. 420 pp. Englisch.

  • Language: English

    Published by De Gruyter, 2017

    1683920295 / 9781683920298

    • Softcover
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    Seller: moluna, Greven, Germanymoluna

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    Kartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The second updated edition of Video Game Writing: From Macro to Micro reviews the history of game writing from the 1960s to modern times and considers not only the evolution of specific games and styles, but the changes involved in programming them.…

  • Language: English

    Published by Mercury Learning And Information, De Gruyter Feb 2017, 2017

    1683920295 / 9781683920298

    • Softcover
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    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000

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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -No detailed description available for 'Video Game Writing'.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 420 pp. Englisch.