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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom
US$ 28.16
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Seller: Book Dispensary, Concord, ON, Canada
Soft cover. Condition: Very Good. VERY GOOD softcover, no marks in text; a clean, gently used copy. Book.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 61.58
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Add to basketCondition: New. In English.
Condition: New. pp. 558.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 83.18
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Add to basketCondition: New. In English.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 89.50
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Add to basketPaperback. Condition: Brand New. new edition. 450 pages. 9.25x7.50x1.50 inches. In Stock.
Language: English
Published by Apress, Incorporated, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 508.
Seller: Mispah books, Redhill, SURRE, United Kingdom
US$ 170.23
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Add to basketPaperback. Condition: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 558 Illus.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 558.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamic.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Have you ever wanted to include believable physicalbehaviors in your games and projects to give them that extra edge Physics for JavaScript Games, Animation, andSimulations teaches you how to incorporate real physics, such as gravity,friction, and buoyancy, into your HTML5 games, animations, and simulations. Italso includes more advanced topics, such as particle systems, which areessential for creating effects such as sparks or smoke. The book also addressesthe key issue of balancing accuracy and simplicity in your games andsimulations, and the final chapters provide you with the information and thecode to make the right choice for your project.Physics for JavaScriptGames, Animation, and Simulations assumes you have a basic knowledge ofJavaScript and HTML5. However, no previous knowledge of physics isrequired - only some very basic math skills. The authors present everything frombasic principles to advanced concepts in an approachable way, so you'll be ableto follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you canapply physics to your own games and applications.Spring behaviors can be used for anything from tweaking lowrider suspension tocreating cloth simulation; flotationmechanics enable the simulation of submersibles or dirigibles; you can even createyour own solar system with accurate orbits and gravity. It doesn't matter ifyou're modeling the Lorentz force in an electromagnetic field or you'remodeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enablesyou to fill your games and applications with accurate and realistic effects. 508 pp. Englisch.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Physics for JavaScript Games, Animation, and Simulations teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.Adrian Dobre has more than 15 years of experimental and computational mo.
Language: English
Published by Apress, Incorporated, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 508.
Language: English
Published by Apress, Incorporated, 2014
ISBN 10: 1430263377 ISBN 13: 9781430263371
Seller: Majestic Books, Hounslow, United Kingdom
US$ 131.04
Quantity: 4 available
Add to basketCondition: New. Print on Demand pp. 508 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Have you ever wanted to include believable physicalbehaviors in your games and projects to give them that extra edge Physics for JavaScript Games, Animation, andSimulations teaches you how to incorporate real physics, such as gravity,friction, and buoyancy, into your HTML5 games, animations, and simulations. Italso includes more advanced topics, such as particle systems, which areessential for creating effects such as sparks or smoke. The book also addressesthe key issue of balancing accuracy and simplicity in your games andsimulations, and the final chapters provide you with the information and thecode to make the right choice for your project.Physics for JavaScriptGames, Animation, and Simulations assumes you have a basic knowledge ofJavaScript and HTML5. However, no previous knowledge of physics isrequired - only some very basic math skills. The authors present everything frombasic principles to advanced concepts in an approachable way, so you'll be ableto follow the logic and easily adapt the principles to your own applications.The book is packed full of practical examples of how you canapply physics to your own games and applications.Spring behaviors can be used for anything from tweaking lowrider suspension tocreating cloth simulation; flotationmechanics enable the simulation of submersibles or dirigibles; you can even createyour own solar system with accurate orbits and gravity. It doesn't matter ifyou're modeling the Lorentz force in an electromagnetic field or you'remodeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enablesyou to fill your games and applications with accurate and realistic effects.