Solarski C (12 results)

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  • Language: English

    Published by Watson-Guptill Publications, United States, New York, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Condition: Used - Very good

    US$ 3.81

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    Paperback. Condition: Very Good. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Language: English

    Published by Watson-Guptill Publications, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Anybook.com, Lincoln, United KingdomAnybook.com

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    Condition: Used - Good

    US$ 4.18

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    Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:9780823098477.

  • Language: English

    Published by Watson-Guptill Publications, US, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Condition: New

    US$ 26.55

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    Paperback. Condition: New. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.…

  • Language: English

    Published by Watson-Guptill, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: PBShop.store UK, Fairford, GLOS, United KingdomPBShop.store UK

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    Condition: New

    US$ 22.99

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    Quantity: 15 available

    PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.

  • Language: English

    Published by Watson-Guptill Publications, US, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Rarewaves.com USA, London, LONDO, United KingdomRarewaves.com USA

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    Condition: New

    US$ 31.72

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    Paperback. Condition: New. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.…

  • Language: English

    Published by Watson-Guptill, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: medimops, Berlin, Germanymedimops

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    Condition: Used - Good

    US$ 22.09

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    Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

  • Language: English

    Published by Watson-Guptill Publications, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrelandKennys Bookshop and Art Galleries Ltd.

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    Condition: New

    US$ 27.32

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    Condition: New. 2012. 40514th. Paperback. A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. It features artwork from such hit video games as "Halo Reach", "Zelda", and "Super Mario Galaxy 2". Num Pages: 208 pages, full colour throughout, 250 full colour & 50 b/w illustrations. BIC Classification: AKL; UGG. Category: (G) General (US: Trade). Dimension: 253 x 218 x 18. Weight in Grams: 896. . . . . .…

  • Language: English

    Published by Watson-Guptill Publications, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condition: New

    US$ 32.40

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    Condition: New. 2012. 40514th. Paperback. A guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. It features artwork from such hit video games as "Halo Reach", "Zelda", and "Super Mario Galaxy 2". Num Pages: 208 pages, full colour throughout, 250 full colour & 50 b/w illustrations. BIC Classification: AKL; UGG. Category: (G) General (US: Trade). Dimension: 253 x 218 x 18. Weight in Grams: 896. . . . . . Books ship from the US and Ireland.…

  • Language: English

    Published by Watson-Guptill Publications Sep 2012, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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    Condition: New

    US$ 34.19

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    Taschenbuch. Condition: Neu. Neuware - 'This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming." John Romero, co-founder of id Software and CEO of Loot Drop, Inc.'Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience . if I were an artist planning to do video game work, I'd have a copy of this on my shelf.' Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvasor a computer screenthe artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skillslight, value, color, anatomy, concept developmentas well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it's equally accessible for those interested to learn about gaming's future, and potential as an artistic medium.Also available as an Elektronisches Buch.…

  • Language: English

    Published by Watson-Guptill Publications, US, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Condition: New

    US$ 28.48

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    Paperback. Condition: New. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.…

  • Language: English

    Published by Watson-Guptill Publications, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: preigu, Osnabrück, Germanypreigu

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    Condition: New

    US$ 37.16

    US$ 78.41 shipping 
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    Taschenbuch. Condition: Neu. Drawing Basics and Video Game Art | C. Solarski | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2012 | Watson-Guptill Publications | EAN 9780823098477 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…

  • Language: English

    Published by Watson-Guptill Publications, US, 2012

    0823098478 / 9780823098477

    • Softcover

    Seller: Rarewaves.com UK, London, United KingdomRarewaves.com UK

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    Condition: New

    US$ 30.36

    US$ 86.02 shipping 
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    Quantity: Over 20 available

    Paperback. Condition: New. This is a comprehensive, hands-on guide to learning the basic drawing skills needed to successfully create video game art. "Drawing Basics for Video Game Art" demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. The book features artwork from such hit video games as "Halo Reach", "Zelda", "Super Mario Galaxy 2", "World of Warcraft", "Grand Theft Auto", "Heavy Rain" and "Little Big Planet". Included are examples of classic to contemporary fine art in order to further show the reader the same basic principles still apply to all art forms and that video game art is very much still art.…