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  • Zechner, L(udwig):

    Language: German

    Published by Lehre, Cramer,, 1966

    Seller: Matthaeus Truppe Antiquariat, Graz, Austria

    Association Member: ILAB VDAO

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    First Edition

    US$ 25.53

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    3 Bll. 289 S. mit einigen Textabb. (= Die Rohstoffe des Pflanzenreichs. Lfg. 5). - Gering gebräunt. Buchblock leicht verzogen. *** *** Copyright: Matthaeus TRUPPE Buchhandlung & Antiquariat - Stubenberggasse 7 - A-8010 Graz - ++43 (0)316 - 829552 *** *** Sprache: Deutsch Gewicht in Gramm: 500 Gr.-8°. OKart. (Gebrssprn., etw. gebräunt).

  • Seller image for Verbreitungsatlas der Heuschrecken und Fangschrecken Ostösterreichs for sale by ConchBooks

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    Wien. Naturhistorisches Museum Wien. 303 pp., num. color photographs, digrams and distribution maps, br. 4 [19.5 x 27.5 cm].

  • ( MEI ) CE XI NA ( Mario Zechner ) . ( MEI ) GE LIN ( Green . R. )

    Language: Chinese

    Published by Tsinghua University Press, 2000

    ISBN 10: 7302301050 ISBN 13: 9787302301059

    Seller: liu xing, Nanjing, JS, China

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Pages: 534 Language: Chinese in Publisher: Tsinghua University Press mobile and embedded development technology: Android 4 Game Programming Beginning encompasses become a successful Android game developers required All knowledge. The book is a reliable guide to help you in the development of mobile games quickly upgrade. The end of the book and mastery. to be able to write a successful Android game. Mobile and embedded development technology: Android Game Programming Beginning will guide you on the Android platform developed three example games. 2D games and 3D games. The book begins with the introduction of the theoretical basis of the game development. and by using only scissors. pen and paper to design a game from scratch. teach you the game design basics. Next. you will learn programming basics. and begin to create a basic game engine and playable games. You will be an interesting 2D game as a starting point. and ultimately create a perfect 3D Space Invaders game clone version. These projects will enrich your knowledge and skills in a step-by-step. Contents: Chapter 1 Android 1.1 Android Overview rising star version 1.2 separatist 1.3 Google 1.3.1 Android open source project role the 1.3.2 Android Market1.3.3 Challenge equipment sowing plans and Google IO1.4 Android functionality and architecture 1.4. 1.4.3 System Library 1.4.4 application Framework 1.5 Software Development Kit 1.6 Developers Community 1.7 devices. equipment. equipment 1.7.1 Hardware 1.7.2 devices range 1.8 All equipment 1 kernel 1.4.2 runtime and dalvik virtual machine compatibility between 1.9 mobile games 1.9.1 manpower to a game console 1.9.2 1.9.3 ordinary user and gamer 1.9.4 online anytime a huge market. developers rarely 1.10 Summary Chapter 2 from Android SDK start 2.1 build development environment 2.1.1 installed JDK2.1.2 to install Android SDK2.1.3 install Eclipse2.1.4 install ADT Eclipse plugin 2.1.5 Eclipse Quick View 2.1.6 some useful Eclipse shortcut keys the Hello World2.2.1 2.2 Android environment created Project 2.2.2 for further analysis project 2.2.3 2.3 to run and debug Android applications to write application code 2.3.1 connected devices 2.3.2 2.3.5 Logcat create an Android Virtual Device 2.3.3 running applications 2.3.4 debug applications and DDMS2.3.6 use a casual game of ADB2.4 Summary Chapter 3 Game Development Foundation 3.1 Genre 3.1.1 3.1.2 Puzzle Game 3.1.3 action and arcade games 3.1.4 tower defense game 3.1.5 Innovation 3.2 games design: The pen is more powerful than the code 3.2.1 game core mechanism 3.2.2 a story and an art style 3.2.3 screen and switch 3.3 code: specifics 3.3.1 application and window manager 3.3.2 Input 3.3.3 file IO3 .3.4 3.3.6 Audio 3.3.5 graphical the game framework 3.4 Summary Chapter 4 for game developers Android4.1 definition of an Android application: list files 4.1.1 [Manifest] elements 4.1.2 [Application] element 4.1. 3 [Activity] elements 4.1.4 Uses-Permission] elements 4.1.5 [Uses-Feature] element [4.1.6 Uses-Sdk] elements 4.1.7 10 simple steps build Android game project 4.1.8 The market filter 4.1 .9 definition games icon 4.2 Android Api foundation 4.2.1 4.2.2 activities to create a test project life cycle 4.2.3 handling input devices 4.2.4 file processing the 4.2.5 audio programming 4.2.6 Audio Playback 4.2.7 music stream 4.2. 8 the basic graphical programming 4.3 Best Practice 4.4 Summary Chapter 5 Android game development framework the 5.1 Develop plan 5.2 AndroidFileIO class 5.3 AndroidAudio. AndroidSound and the AndroidMusic5.4 AndroidInput Accelerometer-Handler5.4.1 AccelerometerHandler: phone which side on 5.4.2 Compasshandler5 .4.3 Pool class: reuse quite useful the 5.4.4 KeyboardHandler5.4.5 touch handler 5.4.6 AndroidInput: the The excellent coordination processing of 5.5 AndroidGraphics AndroidPixmap5.5.1 different screen size and resolution of.

  • [ MEI ] CE XI NA ( Mario Zechner ) . [ MEI ] GE LIN ( Robert Green )

    Language: Chinese

    Published by Tsinghua University Press, 2013

    ISBN 10: 7302327726 ISBN 13: 9787302327721

    Seller: liu xing, Nanjing, JS, China

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    US$ 108.15

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date :2013-08-01 Pages: 554 Language: Chinese Publisher: Tsinghua University Press mobile development Classics Series : Android 4 game portal Classic ( 3rd Edition ) will give you amazing inspiration with you to develop under a ground-breaking mobile games . Classic Series mobile development : Android 4 games portal classic ( 3rd Edition ) will guide you to start using the latest version of the API to write Android smartphone and tablet computer games. Classic Series mobile dev.Four Satisfaction guaranteed,or money back.

  • Seller image for Die Heuschrecken Österreichs for sale by ConchBooks

    US$ 73.39

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    Linz, Oberösterreichisches Landesmuseum. 872 pp.